mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-18 09:28:06 +02:00
Since the default value is 0, this removes some boilerplate. Moving it to the shader info also makes it accessible using radv_shader. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23524>
101 lines
3.3 KiB
C
101 lines
3.3 KiB
C
/*
|
|
* Copyright © 2019 Valve Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef RADV_SHADER_ARGS_H
|
|
#define RADV_SHADER_ARGS_H
|
|
|
|
#include "compiler/shader_enums.h"
|
|
#include "util/list.h"
|
|
#include "util/macros.h"
|
|
#include "ac_shader_args.h"
|
|
#include "amd_family.h"
|
|
#include "radv_constants.h"
|
|
#include "radv_shader.h"
|
|
|
|
struct radv_shader_args {
|
|
struct ac_shader_args ac;
|
|
|
|
struct ac_arg descriptor_sets[MAX_SETS];
|
|
/* User data 2/3. same as ring_offsets but for task shaders. */
|
|
struct ac_arg task_ring_offsets;
|
|
|
|
/* Streamout */
|
|
struct ac_arg streamout_buffers;
|
|
|
|
/* NGG */
|
|
struct ac_arg ngg_query_state;
|
|
struct ac_arg ngg_provoking_vtx;
|
|
|
|
/* NGG GS */
|
|
struct ac_arg ngg_culling_settings;
|
|
struct ac_arg ngg_viewport_scale[2];
|
|
struct ac_arg ngg_viewport_translate[2];
|
|
|
|
/* Fragment shaders */
|
|
struct ac_arg ps_epilog_pc;
|
|
struct ac_arg ps_state;
|
|
|
|
struct ac_arg prolog_inputs;
|
|
struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
|
|
|
|
/* PS epilogs */
|
|
struct ac_arg ps_epilog_inputs[MAX_RTS];
|
|
|
|
/* TCS */
|
|
/* # [0:5] = the number of patch control points
|
|
* # [6:13] = the number of tessellation patches
|
|
*/
|
|
struct ac_arg tcs_offchip_layout;
|
|
|
|
/* TES */
|
|
struct ac_arg tes_num_patches;
|
|
|
|
/* NGG VS streamout */
|
|
struct ac_arg num_verts_per_prim;
|
|
|
|
struct radv_userdata_locations user_sgprs_locs;
|
|
unsigned num_user_sgprs;
|
|
|
|
bool explicit_scratch_args;
|
|
bool remap_spi_ps_input;
|
|
bool load_grid_size_from_user_sgpr;
|
|
};
|
|
|
|
static inline struct radv_shader_args *
|
|
radv_shader_args_from_ac(struct ac_shader_args *args)
|
|
{
|
|
return container_of(args, struct radv_shader_args, ac);
|
|
}
|
|
|
|
struct radv_pipeline_key;
|
|
struct radv_shader_info;
|
|
|
|
void radv_declare_shader_args(const struct radv_device *device, const struct radv_pipeline_key *key,
|
|
const struct radv_shader_info *info, gl_shader_stage stage,
|
|
gl_shader_stage previous_stage, struct radv_shader_args *args);
|
|
|
|
void radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key,
|
|
struct radv_shader_args *args);
|
|
|
|
void radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args);
|
|
#endif
|