mesa/src/intel
Kenneth Graunke 0e7bb74a1a Revert "intel/brw: Don't consider UNIFORM_PULL_CONSTANT_LOAD a send-from-GRF"
This reverts commit 5814534de5.  It
apparently caused GPU hangs in Assassin's Creed: Valhalla, and it isn't
that critical of a patch, so let's just roll it back for now.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10894
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28390>
2024-03-26 18:58:20 +00:00
..
blorp blorp: handle a few allocation failure cases 2024-03-26 12:59:37 +00:00
ci ci/deqp-runner: split gl & gles groups to use the correct binary 2024-03-24 22:14:06 +00:00
common intel/elk: Remove multi-polygon support 2024-03-07 15:53:19 +00:00
compiler Revert "intel/brw: Don't consider UNIFORM_PULL_CONSTANT_LOAD a send-from-GRF" 2024-03-26 18:58:20 +00:00
decoder intel/decoder: Fix binding table pointer entry being marked as invalid 2024-03-25 20:27:06 +00:00
dev intel/compiler: drop unused ray-tracing fields from cache hash 2024-03-22 00:01:28 +00:00
ds intel/ds: add pipe control reasons to perfetto flushes 2024-03-08 07:52:20 +00:00
genxml util: move gen_zipped_file into generic util and rename to gen_zipped_xml_file 2024-03-21 20:48:41 +00:00
isl isl: enable CCS for 3D surfaces on gen12.5 and above 2024-03-21 18:28:27 +00:00
nullhw-layer intel/nullhw: Fix 32bits compilation warnings 2024-02-28 23:37:43 +00:00
perf treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible 2024-03-22 18:22:34 +00:00
shaders intel-clc: Use correct set of nir_options when building for Gfx8 2024-02-24 00:24:32 +00:00
tools intel/tools/error_decode: Parse HW context in Xe decoder 2024-03-21 16:59:09 +00:00
vulkan anv: fix query clearing with blorp compute operations 2024-03-26 14:29:38 +00:00
vulkan_hasvk treewide: Replace usage of macro DEBUG with MESA_DEBUG when possible 2024-03-22 18:22:34 +00:00
meson.build intel: Only build shaders with anv and iris 2024-02-21 20:53:36 +00:00