mesa/src/gallium/drivers/v3d
Alejandro Piñeiro 583d7d3d8d v3d: moving v3d simulator to src/broadcom
So it could be used by both the OpenGL and the Vulkan driver.

In addition to the move, some small changes were needed to be made on
the API. For example, the simulator was receiving v3d_screen on
initialization, and that code setted v3d_screen->sim_file. Now it
returns the new sim_file created.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5666>
2020-06-27 00:06:58 +00:00
..
.editorconfig
driinfo_v3d.h v3d: Use driconf to expose non-MSAA texture limits for Xorg. 2019-05-13 12:03:11 -07:00
Makefile.sources
meson.build v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
v3d_blit.c v3d: Sync on last CS when non-compute stage uses resource written by CS 2020-02-25 11:41:44 +00:00
v3d_bufmgr.c v3d: add missing unlock() in error path 2020-06-13 00:45:47 +00:00
v3d_bufmgr.h gallium/hash_table: remove some function wrappers 2020-02-26 20:35:50 +00:00
v3d_cl.c v3d: do not limit new CL space allocations with branch to 4096 bytes 2019-12-16 08:42:37 +01:00
v3d_cl.h v3d: generate packet unpack functions 2019-08-08 08:36:52 +02:00
v3d_context.c v3d: fix primitive queries for geometry shaders 2019-12-16 08:42:37 +01:00
v3d_context.h v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
v3d_fence.c v3d: fix bug when checking result of syncobj fence import 2020-01-15 07:53:58 +01:00
v3d_format_table.h
v3d_formats.c v3d: Use the TFU to do generatemipmap. 2018-12-07 16:48:23 -08:00
v3d_job.c v3d: Sync on last CS when non-compute stage uses resource written by CS 2020-02-25 11:41:44 +00:00
v3d_program.c nir: add callback to nir_remove_dead_variables() 2020-06-03 02:22:23 +00:00
v3d_query.c v3d: fix primitive queries for geometry shaders 2019-12-16 08:42:37 +01:00
v3d_resource.c v3d: Sync on last CS when non-compute stage uses resource written by CS 2020-02-25 11:41:44 +00:00
v3d_resource.h v3d: Sync on last CS when non-compute stage uses resource written by CS 2020-02-25 11:41:44 +00:00
v3d_screen.c v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
v3d_screen.h gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
v3d_tiling.c v3d: Fix release-build warning about utile_h. 2019-01-27 08:30:03 -08:00
v3d_tiling.h v3d: Remove dead prototypes for load/store utile functions. 2018-12-19 10:27:26 -08:00
v3d_uniforms.c v3d: handle writes to gl_Layer from geometry shaders 2019-12-16 08:42:37 +01:00
v3dx_context.h v3d: moving v3d simulator to src/broadcom 2020-06-27 00:06:58 +00:00
v3dx_draw.c gallium: add pipe cap for scissored clears and pass scissor state to clear() hook 2020-04-29 18:05:06 +00:00
v3dx_emit.c gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
v3dx_format_table.c v3d: Include supported DXT formats to enable s3tc/dxt extensions 2020-05-07 14:03:34 +02:00
v3dx_job.c v3d: make sure we have enough space in the CL for the primitive counts packet 2019-09-13 06:53:26 +00:00
v3dx_rcl.c v3d: move layer rendering to a separate helper 2019-12-16 08:42:37 +01:00
v3dx_state.c gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00