v3d: Remove dead prototypes for load/store utile functions.

This commit is contained in:
Eric Anholt 2018-12-17 12:50:08 -08:00
parent fcf881adda
commit e09d8aecb4

View file

@ -27,8 +27,6 @@
uint32_t v3d_utile_width(int cpp) ATTRIBUTE_CONST;
uint32_t v3d_utile_height(int cpp) ATTRIBUTE_CONST;
bool v3d_size_is_lt(uint32_t width, uint32_t height, int cpp) ATTRIBUTE_CONST;
void v3d_load_utile(void *dst, void *src, uint32_t dst_stride, uint32_t cpp);
void v3d_store_utile(void *dst, void *src, uint32_t src_stride, uint32_t cpp);
void v3d_load_tiled_image(void *dst, uint32_t dst_stride,
void *src, uint32_t src_stride,
enum v3d_tiling_mode tiling_format, int cpp,