Find a file
Rob Clark a5e733c6b5 mesa: drop current draw/read buffer when ctx is released
This fixes a problem seen with gallium drivers vs android wallpaper.
Basically, what happens is:

   EGLSurface tmpSurface = mEgl.eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
   mEgl.eglMakeCurrent(mEglDisplay, tmpSurface, tmpSurface, mEglContext);

   int[] maxSize = new int[1];
   Rect frame = surfaceHolder.getSurfaceFrame();
   glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxSize, 0);

   mEgl.eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
   mEgl.eglDestroySurface(mEglDisplay, tmpSurface);

   ... check maxSize vs frame size and bail if needed ...

   mEglSurface = mEgl.eglCreateWindowSurface(mEglDisplay, mEglConfig, surfaceHolder, null);
   ... error checking ...
   mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext);

When the window-surface is created, it ends up with the same ptr address
as the recently freed tmpSurface pbuffer surface.  Which after many
levels of indirection, results in st_framebuffer_validate() ending up with
the same/old framebuffer object, and in the end never calling the
DRIimageLoaderExtension::getBuffers().  Then in droid_swap_buffers(), the
dri2_surf is still the old pbuffer surface (with dri2_surf->buffer being
NULL, obviously, so when wallpaper app calls eglSwapBuffers() nothing
gets enqueued to the compositor).  Resulting in a black/blank background
layer.

Note that at the EGL layer, when the context is unbound, EGL drops it's
references to the draw and read buffer as well.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Tested-by: Robert Foss <robert.foss@collabora.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
2016-11-07 10:23:26 -05:00
bin Introduce .editorconfig 2016-08-31 17:06:54 -07:00
docs docs: add news item and link release notes for 13.0.0 2016-11-01 16:09:13 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include i965: Reorder PCI ID list to match release order 2016-10-20 08:54:03 -07:00
m4 build: Remove unused AX_CHECK_COMPILE_FLAG macro 2016-07-25 15:14:12 +02:00
scons scons: Require libdrm >= 2.4.66 for DRM. 2016-10-25 15:48:12 -07:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src mesa: drop current draw/read buffer when ctx is released 2016-11-07 10:23:26 -05:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: Ignore tags generated by make tags 2016-08-24 11:33:48 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: remove no longer needed libudev-dev dependency 2016-10-18 17:06:24 +01:00
Android.common.mk android: avoid using libdrm with host modules 2016-11-02 14:43:26 +00:00
Android.mk android: add support for libmesa_amdgpu_addrlib 2016-09-13 10:06:04 +10:00
appveyor.yml appveyor: Update winflexbison download URL. 2016-09-13 17:54:51 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
configure.ac configure.ac: simplify EGL requirements for drivers dependent on EGL 2016-10-26 13:02:58 +02:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: don't forget to pick wglext.h in the tarball 2016-10-24 09:44:26 +01:00
REVIEWERS reviewers: Throw myself on the GLX grenade 2016-10-19 12:37:22 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION docs: add 13.1.0-devel release notes template, bump version 2016-10-19 19:10:16 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.