..
.editorconfig
driinfo_v3d.h
driconf: Stop quoting true/false in boolean option definitions.
2020-10-02 23:59:52 +00:00
Makefile.sources
meson.build
gallium/drm: Make the pipe loader handle the driconf merging.
2020-09-24 16:35:17 -07:00
v3d_blit.c
v3d: use a compatible supported format for TFU-based blit
2021-01-20 08:58:55 +00:00
v3d_bufmgr.c
vc4: use intmax_t for formatted output of timespec members
2020-11-05 07:07:39 +00:00
v3d_bufmgr.h
gallium/hash_table: remove some function wrappers
2020-02-26 20:35:50 +00:00
v3d_cl.c
v3d: do not limit new CL space allocations with branch to 4096 bytes
2019-12-16 08:42:37 +01:00
v3d_cl.h
v3d: generate packet unpack functions
2019-08-08 08:36:52 +02:00
v3d_context.c
v3d: Fix typos.
2020-12-24 02:15:24 +00:00
v3d_context.h
v3d: Drop foreach_bit() macro
2021-02-24 17:11:44 +00:00
v3d_fence.c
v3d: fix bug when checking result of syncobj fence import
2020-01-15 07:53:58 +01:00
v3d_format_table.h
v3d_formats.c
v3d: extend the list of formats supported by the TFU unit
2020-12-11 10:29:34 +00:00
v3d_job.c
v3d: refactor set tile buffer size function
2020-12-09 12:25:31 +00:00
v3d_program.c
v3d: Replace driver lowering of GL_CLAMP with mesa/st's.
2021-02-24 18:03:46 +00:00
v3d_query.c
v3d: Fix typos.
2020-12-24 02:15:24 +00:00
v3d_resource.c
v3d: Fix typos.
2020-12-24 02:15:24 +00:00
v3d_resource.h
v3d: Sync on last CS when non-compute stage uses resource written by CS
2020-02-25 11:41:44 +00:00
v3d_screen.c
renderonly: remove layering violations
2021-03-11 14:41:48 +00:00
v3d_screen.h
gallium: rename 'state tracker' to 'frontend'
2020-05-13 13:46:53 -04:00
v3d_tiling.c
v3d_tiling.h
v3d_uniforms.c
v3d: Clean up vestiges of alpha test lowering.
2021-02-09 20:06:48 -08:00
v3dx_context.h
v3d: extend the list of formats supported by the TFU unit
2020-12-11 10:29:34 +00:00
v3dx_draw.c
util/primconvert: Handle indirect and multi-draw
2021-03-27 19:30:04 +00:00
v3dx_emit.c
v3d: Fix typos.
2020-12-24 02:15:24 +00:00
v3dx_format_table.c
v3d: extend the list of formats supported by the TFU unit
2020-12-11 10:29:34 +00:00
v3dx_job.c
v3d: make sure we have enough space in the CL for the primitive counts packet
2019-09-13 06:53:26 +00:00
v3dx_rcl.c
v3d: add fast-path tile-based blit for depth/stencil buffers
2021-01-13 12:49:37 +00:00
v3dx_state.c
v3d: Replace driver lowering of GL_CLAMP with mesa/st's.
2021-02-24 18:03:46 +00:00