Commit graph

391 commits

Author SHA1 Message Date
Rob Clark
ea2c47390a util/primconvert: Handle indirect and multi-draw
Indirect handling was completely missing.  And even though we have to
emulate multi-draw, this pushes it out of the fast/hot path in the
driver's draw_vbo()

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9742>
2021-03-27 19:30:04 +00:00
Rob Clark
6a2634e9be v3d: Use util_draw_multi() helper
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9742>
2021-03-27 19:30:04 +00:00
Lucas Stach
187218395d renderonly: remove layering violations
The renderonly object is something the winsys creates, so the pipe
driver has no business in memcpying or freeing it. Move those bits
to the winsys.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6983>
2021-03-11 14:41:48 +00:00
Eric Anholt
60573b443b v3d: Replace driver lowering of GL_CLAMP with mesa/st's.
Mesa core can do this logic for us now.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9228>
2021-02-24 18:03:46 +00:00
Rob Clark
e6bacd3e9a v3d: Drop foreach_bit() macro
Now that we have a global one.

Signed-off-by: Rob Clark <robdclark@chromium.org>

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9191>
2021-02-24 17:11:44 +00:00
Eric Anholt
175c827e72 gallium: Flip the default value of PIPE_CAP_SHAREABLE_SHADERS.
We should be exposing it in every driver, since it's required eventually
to reduce jank.  Make drivers have to explicitly opt out instead of opt
in.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9088>
2021-02-17 19:31:07 +00:00
Eric Anholt
bcb5f9f94a v3d: Stop advertising support for flat shading.
The GL frontend can lower this weird GL feature away for us.  This should
fix redeclaration of the gl_Color/SecondaryColor as centroid, since that
case had been missed in the !flat special case here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Eric Anholt
ff805f8ac7 v3d: Stop advertising support for PIPE_CAP_*_COLOR_CLAMPED.
The GL frontend can lower away this deprecated GL feature for us.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Eric Anholt
2992dc7386 v3d: Stop advertising support for PIPE_CAP_TWO_SIDED_COLOR.
The GL frontend can lower away this deprecated GL feature for us.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Eric Anholt
5ddc2f916f v3d: Clean up vestiges of alpha test lowering.
We had an unnecessary case in our uniforms upload switch statement, since
we no longer advertise the cap.

Fixes: 8ad931808e ("v3d: do not report alpha-test as supported")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8601>
2021-02-09 20:06:48 -08:00
Marek Olšák
27dcb46629 gallium: add take_ownership param into set_vertex_buffers to eliminate atomics
There are a few places (mainly u_threaded_context) that do:
   set_vertex_buffers(...);
   for (i = 0; i < count; i++)
      pipe_resource_reference(&buffers[i].resource.buffer, NULL);

set_vertex_buffers increments the reference counts while the loop
decrements them.

This commit eliminates those reference count changes by adding a parameter
into set_vertex_buffers that tells the callee to accept all buffers
without incrementing the reference counts.

AMD Zen benefits from this because it has slow atomics if they come from
different CCXs.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2021-01-27 23:53:35 +00:00
Marek Olšák
b688ea31fc gallium: add unbind_num_trailing_slots to set_sampler_views
Instead of calling this functions again to unbind trailing slots,
extend it to do it when binding. This reduces CPU overhead.

A lot of drivers ignore "start" and always unbind all slots after "count".
Such drivers don't need any changes here.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2021-01-27 23:53:35 +00:00
Marek Olšák
72ff66c3d7 gallium: add unbind_num_trailing_slots to set_shader_images
Instead of calling this function again to unbind trailing slots,
extend it to do it when images are being set. This reduces CPU overhead.
Only st/mesa benefits.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2021-01-27 23:53:34 +00:00
Marek Olšák
0278d1fa32 gallium: add unbind_num_trailing_slots to set_vertex_buffers
Instead of calling this functions again to unbind trailing slots,
extend it to do it as part of the call that sets vertex buffers.
This reduces CPU overhead. Only st/mesa benefits from this.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2021-01-27 23:53:34 +00:00
Marek Olšák
a51d4b10f1 gallium: add take_ownership param into set_constant_buffer to eliminate atomics
We often do this:
    pipe->set_constant_buffer(pipe, shader, slot, &cb);
    pipe_resource_reference(&cb->buffer, NULL);

That results in atomic increment in set_constant_buffer followed by
atomic decrement after set_constant_buffer. This new interface
eliminates those atomics.

For the case above, this should be used instead:
    pipe->set_constant_buffer(pipe, shader, slot, true, &cb);
    cb->buffer = NULL; // if cb is not a local variable, else do nothing

AMD Zen benefits from this. The perf improvement is ~3% for Viewperf13/Catia.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8298>
2021-01-27 23:53:34 +00:00
Juan A. Suarez Romero
6d587f754c v3d: use a compatible supported format for TFU-based blit
When trying to blit using the TFU, as we are doing an exact copy with no
conversions, we can choose a supported format that is compatible with the
underlying format's texel size.

This allows to use the TFU to blit formats that are not supported, like
r8ui or r16ui.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8495>
2021-01-20 08:58:55 +00:00
Juan A. Suarez Romero
08b16cfe0b v3d: fix dest offset in TFU setup
It is using the source level instead of the destiny level (base_level)
to compute the dest offset.

This fixes `framebuffer-blit-levels draw rgba -auto -fbo` piglit test.

Fixes: 976ea90bdc ("v3d: Add support for using the TFU to do some blits.")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8491>
2021-01-15 10:31:14 +00:00
Juan A. Suarez Romero
f58a11460d v3d: add fast-path tile-based blit for depth/stencil buffers
This extends the TLB based blit to support both depth and stencil
buffers.

v2:
 - Ammend comment for further clarification (Iago)
 - Remove parenthesis (Iago)
 - Remove condition so separate stencil blit is done (Iago)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8304>
2021-01-13 12:49:37 +00:00
Juan A. Suarez Romero
79bf06605d v3d: check blit mask inside blit subpaths
Move the blit mask check (RGBA, Depth/Stencil) inside the blit paths
(stencil, TFU, TLB and render blit paths).

v2:
 - Add missing Fixes tag (Iago)

Fixes: 1c76f6e755 ("v3d: implement tile-based blit operation")
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8304>
2021-01-13 12:49:37 +00:00
Marek Olšák
8fc6a19765 gallium: skip draws with count == 0 or instance_count == 0 in drivers
Fixes: 85b6ba136b "st/mesa: implement Driver.DrawGallium callbacks"

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8345>
2021-01-09 06:53:00 +00:00
Juan A. Suarez Romero
4d0b8a9d32 v3d: reinterpret stencil data as uint texture in stencil blit path
There is a path to blit stencil buffers reinterpreting the stencil data
as an RGBA8888 or R8 float texture.

This works fine except for the case when the stencil buffer is
multisampled, and the blit operation needs to resolve it: an average of
the samples is done, which is incorrect, as only one sample must be
used.

This can be observed n the piglit test
`ext_framebuffer_multisample-unaligned-blit 2 stencil downsample -auto
-fbo`, specifically in the triangles border.

To avoid this averaging, let's reinterpret the stencil data as RGBA8888
or R8 uint texture.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8361>
2021-01-07 16:09:31 +00:00
Marek Olšák
0cf5d1f226 gallium: remove PIPE_CAP_INFO_START_WITH_USER_INDICES and fix all drivers
Drivers aren't allowed to ignore start with user index buffers anymore.
This is required by the new fast path where mesa/main is using pipe_draw_info.

Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7679>
2021-01-04 19:22:34 -05:00
Marek Olšák
a36d1b1c6e v3d: don't use index_bias if not indexed
index_bias is undefined if index_size == 0.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7679>
2021-01-04 19:22:33 -05:00
Marek Olšák
05f35a50e3 gallium: remove and emulate PIPE_CAP_MULTI_DRAW
To remove PIPE_CAP checking in the common code.

It's better if drivers lower multi draws even if the hardware doesn't
support it beause the multi draw loop can be moved deeper into the driver
to remove more overhead.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7679>
2021-01-04 19:22:33 -05:00
Vinson Lee
7da33b68b0 v3d: Fix typos.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8171>
2020-12-24 02:15:24 +00:00
Marek Olšák
912ba743b5 gallium: inline pipe_depth_state to decrease DSA state size by 4 bytes
Depth and alpha states are now packed together, interleaved somewhat.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
2020-12-22 12:01:38 +00:00
Marek Olšák
d0534cea7f gallium: inline pipe_alpha_state to enable better DSA bitfield packing
pipe_alpha_state and pipe_depth_state will be packed together
because they have only a few bitfields each. This will eventually
remove 4 bytes of padding in pipe_depth_stencil_alpha_state.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
2020-12-22 12:01:38 +00:00
Marek Olšák
b7f12a0452 gallium: pass pipe_stencil_ref by value (it has only 2 bytes)
This changes pipe_context::set_stencil_ref to pass the parameter by value.

Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
2020-12-22 12:01:38 +00:00
Juan A. Suarez Romero
42fd7e3457 v3d: extend the list of formats supported by the TFU unit
TFU can convert from these new formats, but can not autogenerate
mipmaps from them.

Hence we need to set what is the purpose to know if the formats are
supported or not.

v1:
 - Use the same and shorter variable name (Alejandro)

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8050>
2020-12-11 10:29:34 +00:00
Juan A. Suarez Romero
1a535722d3 v3d: use job's nr_cbufs field
Instead of computing the number of color buffers in the start binning
function, just use the job's nr_cbufs, which already contains that
value.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8006>
2020-12-09 17:19:28 +00:00
Juan A. Suarez Romero
7ad7decc27 v3d: remove old tile blit code
This code was a direct copy from VC4, and it was disabled, as it did not
work.

Now that we have an implementation, let's remove it.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
1c76f6e755 v3d: implement tile-based blit operation
This implements fast-path blit using the TLB to blit from one buffer to
another, if conditions for allowing this are met.

v1:
 - Move checks in the code (Iago)

v2:
 - Use function to compute tile width and height (Iago)
 - Fix commit message (Iago)
 - Use surface size to compute draw_tiles_{x,y} (Iago)
 - Move checks (Iago)
 - Fix tile draw parameters (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
904f6b92ef v3d: refactor set tile buffer size function
Change it to not require a v3d job to compute the tile buffer
parameters.

v1:
 - Pass nr_cbufs parameter to get tile buffer size function (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
487dd96c4f v3d: implement tile buffer blits
This implements blit operation using the TLB.

It uses a source color buffer (bbuf) which will be blitted to color
buffer 0.

It also takes in account the number of samples for the input and output
so it can perform multisample resolve.

v1:
 - Fix comment (Iago)
 - Removed needless brackets (Iago)
 - Ensure msaa is correctly set (Iago)
 - Get rid of job->resolve (Iago)
 - Add rbuf as part of job's key (Iago)
 - Rename rbuf/rsurf by bbuf/bsurf (Iago)
 - Revert needless change (Iago)

v2:
 - Remove spurious change (Iago)
 - Add assert for safety reasons (Iago)
 - Add brackets in condition (Iago)
 - Fix commit message and title (Iago)
 - Do tile blit only for version >=4.0 (Iago)

v3:
 - Add assertion (Iago)
 - Fix comment (Iago)
 - Change commit title (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
9eb2517a88 v3d: add helper to check if format supports TLB resolve
It checks if the TLB can perform multisample resolve for the specified
format.

v1:
 - Fix commit title (Iago)

v2:
 - Fix identation (Iago)
 - Fix prototype style (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
8b3bc4e2fb v3d: split binning start from draw
Separate the binning part in the draw and make it public, so we can
invoke it later from a different part.

v1:
 - Ensure the job needs flush (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
1ebdeb3c43 v3d: store number of color buffers in job
Avoids requiring to calculate in other places.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
e3d0abcb2a v3d: make set tile buffer size function public
This will be used later when implementing Tile-based blit function.

v1:
 - Fix commit title (Iago)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Juan A. Suarez Romero
01aafb2859 v3d: force alpha to 1 when rendering RGBX formats
This adds an enum to the load tile buffer that forces the alpha channel
to be set to 1. This will be required later to load RGBX formats.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7816>
2020-12-09 12:25:31 +00:00
Marek Olšák
1cd455b17b gallium: extend draw_vbo to support multi draws
Essentially rename multi_draw to draw_vbo and remove start and count
from pipe_draw_info.

This is only an interface change. It doesn't add multi draw support
anywhere.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
2020-11-18 01:41:25 +00:00
Marek Olšák
abe8ef862f gallium: make pipe_draw_indirect_info * a draw_vbo parameter
This removes 8 bytes from pipe_draw_info (think u_threaded_context)
and a lot of info->indirect pointer indirections.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
2020-11-18 01:41:24 +00:00
Marek Olšák
1a717dca04 gallium: move count_from_stream_output into pipe_draw_indirect_info
This removes some overhead from tc_draw_vbo and increases the maximum number
of draws per batch from 153 to 192 in u_threaded_context.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7441>
2020-11-18 01:41:24 +00:00
Alejandro Piñeiro
429c336412 broadcom/compiler: separate texture/sampler info from v3d_key
So far the v3d compiler has them combined, as for OpenGL both are the
same. This change is intended to fit the v3d compiler better with
Vulkan, where they are separate concepts.

Note that NIR has them separate for a long time, both on nir_variable
and on some NIR lowerings.

v2: (from Iago feedback)
    * Use key->num_tex/sampler_used to iterate through the array
    * Fill up num_samplers_used on v3d, assert that is the same that
      num_tex_used if possible.

v3: (Iago)
    * Assert num_tex/samplers_used is smaller that tex/sampler array size.

v4: Update assert mentioned on v3 to use <= instead of < (detected by CI)

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>

squash! broadcom/compiler: separate texture/sampler info from v3d_key

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7545>
2020-11-14 15:59:02 +00:00
James Jones
6ee10ab3de gallium: Add pipe_screen::is_dmabuf_modifier_supported
Add a "do you support this modifier?" query to all
drivers which support format modifiers. This will
be used in a subsequent change to fully
encapsulate modifier validation and auxiliary plane
count calculation logic behind the driver
abstraction, which will in turn simplify the
addition of device-class-specific format modifiers
in the nouveau driver.

Signed-off-by: James Jones <jajones@nvidia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3723>
2020-11-11 10:51:37 +00:00
Juan A. Suarez Romero
60b9c00afd v3d: Add GL_ARB_vertex_array_bgra support
This is done by adding support to PIPE_FORMAT_B8G8R8A8_UNORM, and
relying on the R/B swapping for vertex attributes implemented in the
compiler.

v2:
 - Simplify the loop (Iago)

v3:
 - Assert before derreferencing variable (Iago).

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3078
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7196>
2020-11-05 12:15:29 +00:00
Khem Raj
e331fd7fc4 vc4: use intmax_t for formatted output of timespec members
32bit architectures which have 64bit time_t does not fit the assumption
of time_t being same as system long int

Fixes
error: format specifies type 'long' but the argument has type 'time_t' (aka 'long long') [-Werror,-Wformat]
                        time.tv_sec);
                        ^~~~~~~~~~~

Signed-off-by: Khem Raj <raj.khem@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2966>
2020-11-05 07:07:39 +00:00
Alejandro Piñeiro
09b2bd1df9 broadcom/compiler: remove v3d_fs_key depth_enabled field.
It is not used right now, so keeping it adds some noise/confusion.

So far configuring Z test are done through the CFG_BITS. See
v3dX(emit_state) at v3dx_emit.c for v3d, and pack_cfg_bits at
v3dv_pipeline.c for v3dv. There flags like z_updates_enable and others
are filled up.

That key field seems like a leftover coming from using vc4 as
reference, as that driver defines and uses a field with name name.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7421>
2020-11-03 10:55:08 +00:00
Alejandro Piñeiro
0fe5490724 v3d/format: use XYZ1 swizzle for three-component formats
R11G11B10_FLOAT and R9G9B9E5_FLOAT are three-component formats, so we
shouldn't use 1 for the alpha component.

We don't know about any test/app getting fixed with this change, but
it is the equivalent to v3dv commit
e07c546763. Vulkan CTS has some tests
that used that format and failed if not using XYZ1.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7365>
2020-10-29 20:52:07 +00:00
Erik Faye-Lund
8ad931808e v3d: do not report alpha-test as supported
This triggers lowering in the state-tracker, which makes things a bit
simpler.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7251>
2020-10-21 16:33:43 +00:00
Iago Toral Quiroga
4401dde0e9 broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE to QUNIFORM_GET_SSBO_SIZE
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:33 +00:00