..
.dir-locals.el
.editorconfig
meson.build
vulkan: write beta extensions into generator scripts.
2023-05-04 02:40:06 +00:00
v3dv_android.c
vulkan: Use static_assert for check HWVULKAN_DISPATCH_MAGIC == ICD_LOADER_MAGIC
2023-02-10 07:21:31 +00:00
v3dv_bo.c
util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE
2023-06-05 05:12:02 +00:00
v3dv_bo.h
v3dv: ignore imported BOs when tracking BO memory usage
2022-11-11 13:25:28 +00:00
v3dv_cl.c
v3dv: ensure at least V3D_CL_MAX_INSTR_SIZE bytes in last CL instruction
2023-02-07 14:06:57 +01:00
v3dv_cl.h
v3dv: add a cl_advance_and_end helper
2023-01-26 06:21:33 +00:00
v3dv_cmd_buffer.c
v3dv: simplify scissor setup for negative viewport height
2023-06-07 18:40:55 +00:00
v3dv_debug.c
v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
2022-02-18 11:50:07 +01:00
v3dv_debug.h
v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
2022-02-18 11:50:07 +01:00
v3dv_descriptor_set.c
vulkan,nir: Refactor ycbcr conversion state into a struct
2023-02-06 18:36:29 +00:00
v3dv_device.c
v3dv: use common vkGetPhysicalDeviceFeatures2
2023-05-03 03:27:54 +00:00
v3dv_event.c
v3dv: be more careful when restoring dirty state after meta operations
2022-12-16 12:18:36 +00:00
v3dv_formats.c
broadcom: Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32
2023-05-23 23:30:51 +00:00
v3dv_image.c
v3dv: Update texture padding logic to match v3d changes
2023-05-31 05:27:08 +00:00
v3dv_limits.h
v3dv: Use util/os_time helpers
2022-04-13 17:22:14 +00:00
v3dv_meta_clear.c
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
2023-06-03 03:29:03 +00:00
v3dv_meta_common.h
v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd
2022-02-18 11:50:07 +01:00
v3dv_meta_copy.c
treewide: Use nir_tex_src_for_ssa
2023-06-06 18:52:25 +00:00
v3dv_pass.c
broadcom: fix typos
2023-04-21 17:19:46 +00:00
v3dv_pipeline.c
treewide: Remove use_scoped_barrier
2023-06-13 16:36:10 +00:00
v3dv_pipeline_cache.c
v3dv: fix multiple typos
2022-11-21 11:31:29 +00:00
v3dv_private.h
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
2023-06-03 03:29:03 +00:00
v3dv_query.c
v3d,v3dv: Use udiv_imm/umod_imm
2023-03-22 06:18:18 +00:00
v3dv_queue.c
util: Replace all usage of PIPE_TIMEOUT_INFINITE with OS_TIMEOUT_INFINITE
2023-06-05 05:12:02 +00:00
v3dv_uniforms.c
broadcom: fix typos
2023-04-21 17:19:46 +00:00
v3dv_wsi.c
v3dv: always acquire display device before checking if we can present
2023-04-05 06:21:26 +00:00
v3dvx_cmd_buffer.c
v3d,v3dv: fix viewport offset for negative viewport center
2023-06-07 18:40:56 +00:00
v3dvx_descriptor_set.c
v3dv: add support for multi-planar formats, enable YCbCr
2023-01-16 14:10:21 +00:00
v3dvx_device.c
v3dv: remove unused clamp_to_transparent_black_border property
2023-01-19 02:02:16 +00:00
v3dvx_formats.c
broadcom: Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32
2023-05-23 23:30:51 +00:00
v3dvx_image.c
v3dv: fix format swizzle for buffer views
2023-03-27 20:16:04 +00:00
v3dvx_meta_common.c
v3dv: add support for multi-planar formats, enable YCbCr
2023-01-16 14:10:21 +00:00
v3dvx_pipeline.c
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_type with mesa_prim
2023-06-03 03:29:03 +00:00
v3dvx_private.h
v3d: fix tfu_supports_tex_format() param type, and document why
2023-04-27 22:17:48 +00:00
v3dvx_queue.c
v3dv: postpone tile state allocation for render pass jobs
2022-08-15 23:35:16 +00:00