mesa/src/gallium
Bartosz Tomczyk a41f2527ae r600: Fix stack overflow
Commit 7b5878ee04 increased number of
outputs to 64, but left output array intact. This caused stack overflow
when number of outputs is bigger then 32. Found by ASAN.

Cc: "12.0 13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-01-30 15:30:03 +01:00
..
auxiliary hud: fix compilation warnings in hud_nic_graph_install() 2017-01-30 13:43:30 +01:00
docs gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINS 2017-01-23 20:36:47 -05:00
drivers r600: Fix stack overflow 2017-01-30 15:30:03 +01:00
include gallium: remove explicit __STDC_.*_MACROS defines 2017-01-27 17:56:57 +00:00
state_trackers st/xa: automake: remove duplicate -Wall 2017-01-27 17:56:57 +00:00
targets d3dadapter9: automake: include builddir prior to srcdir 2017-01-27 17:56:55 +00:00
tests gallium: fix more occurences of u_hash.h 2016-11-22 18:28:18 +01:00
tools
winsys winsys/amdgpu: add a fast exit path into amdgpu_cs_add_buffer 2017-01-30 13:57:09 +01:00
Android.common.mk android: enable the radeonsi driver 2015-06-09 12:25:50 -07:00
Android.mk virgl: also build vtest for Android 2016-02-02 09:58:51 +10:00
Automake.inc gallium: correctly manage libsensors link flags 2017-01-18 16:01:14 +00:00
Makefile.am imx: gallium driver for imx-drm scanout driver 2017-01-12 19:27:11 +00:00
README.portability gallium: replace INLINE with inline 2015-07-21 17:52:16 -04:00
SConscript gallium: swr: Added swr build for windows 2016-11-21 12:44:47 -06:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.