mesa/src/compiler/nir/nir_lower_scratch.c
Jason Ekstrand 3cc58e6470 nir: Add and use some deref mode helpers
NIR derefs currently have exactly one variable mode.  This is about to
change so we can handle OpenCL generic pointers.  In order to transition
safely, we need to audit every deref->mode check.  This commit adds a
set of helpers that provide more nuanced mode checks and converts most
of NIR to use them.

For simple cases, we add nir_deref_mode_is and nir_deref_mode_is_one_of
helpers.  These can be used in passes which don't have to bother with
generic pointers and just want to know what mode a thing is.  If the
pass ever encounters generic pointers in a way that this check would be
unsafe, it will assert-fail to alert developers that they need to think
harder about things and fix the pass.

For more complex passes which require a more nuanced understanding of
modes, we add nir_deref_mode_may_be and nir_deref_mode_must_be helpers
which accurately describe the compiler's best knowledge about the given
deref.  Unfortunately, we may not be able to exactly identify the mode
in a generic pointers scenario so we have to be very careful when we use
these.  Conversion of these passes is left to later commits.

For the case of mass lowering of a particular mode (nir_lower_explicit_io
is one good example), we add nir_deref_mode_is_in_set.  This is also
pretty assert-happy like nir_deref_mode_is but is for a set containment
comparison on deref modes where you expect the deref to either be all-in
or all-out.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6332>
2020-11-03 22:18:28 +00:00

184 lines
6.5 KiB
C

/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
/*
* This lowering pass converts references to variables with loads/stores to
* scratch space based on a few configurable parameters.
*/
#include "nir.h"
#include "nir_builder.h"
#include "nir_deref.h"
static void
lower_load_store(nir_builder *b,
nir_intrinsic_instr *intrin,
glsl_type_size_align_func size_align)
{
b->cursor = nir_before_instr(&intrin->instr);
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
nir_variable *var = nir_deref_instr_get_variable(deref);
nir_ssa_def *offset =
nir_iadd_imm(b, nir_build_deref_offset(b, deref, size_align),
var->data.location);
unsigned align, UNUSED size;
size_align(deref->type, &size, &align);
if (intrin->intrinsic == nir_intrinsic_load_deref) {
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_scratch);
load->num_components = intrin->num_components;
load->src[0] = nir_src_for_ssa(offset);
nir_intrinsic_set_align(load, align, 0);
unsigned bit_size = intrin->dest.ssa.bit_size;
nir_ssa_dest_init(&load->instr, &load->dest,
intrin->dest.ssa.num_components,
bit_size == 1 ? 32 : bit_size, NULL);
nir_builder_instr_insert(b, &load->instr);
nir_ssa_def *value = &load->dest.ssa;
if (bit_size == 1)
value = nir_b2b1(b, value);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(value));
} else {
assert(intrin->intrinsic == nir_intrinsic_store_deref);
assert(intrin->src[1].is_ssa);
nir_ssa_def *value = intrin->src[1].ssa;
if (value->bit_size == 1)
value = nir_b2b32(b, value);
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_scratch);
store->num_components = intrin->num_components;
store->src[0] = nir_src_for_ssa(value);
store->src[1] = nir_src_for_ssa(offset);
nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
nir_intrinsic_set_align(store, align, 0);
nir_builder_instr_insert(b, &store->instr);
}
nir_instr_remove(&intrin->instr);
nir_deref_instr_remove_if_unused(deref);
}
bool
nir_lower_vars_to_scratch(nir_shader *shader,
nir_variable_mode modes,
int size_threshold,
glsl_type_size_align_func size_align)
{
/* First, we walk the instructions and flag any variables we want to lower
* by removing them from their respective list and setting the mode to 0.
*/
nir_foreach_function(function, shader) {
nir_foreach_block(block, function->impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_deref &&
intrin->intrinsic != nir_intrinsic_store_deref)
continue;
nir_deref_instr *deref = nir_src_as_deref(intrin->src[0]);
if (!nir_deref_mode_is_one_of(deref, modes))
continue;
if (!nir_deref_instr_has_indirect(nir_src_as_deref(intrin->src[0])))
continue;
nir_variable *var = nir_deref_instr_get_variable(deref);
/* We set var->mode to 0 to indicate that a variable will be moved
* to scratch. Don't assign a scratch location twice.
*/
if (var->data.mode == 0)
continue;
unsigned var_size, var_align;
size_align(var->type, &var_size, &var_align);
if (var_size <= size_threshold)
continue;
/* Remove it from its list */
exec_node_remove(&var->node);
/* Invalid mode used to flag "moving to scratch" */
var->data.mode = 0;
var->data.location = ALIGN_POT(shader->scratch_size, var_align);
shader->scratch_size = var->data.location + var_size;
}
}
}
bool progress = false;
nir_foreach_function(function, shader) {
if (!function->impl)
continue;
nir_builder build;
nir_builder_init(&build, function->impl);
bool impl_progress = false;
nir_foreach_block(block, function->impl) {
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_load_deref &&
intrin->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
/* Variables flagged for lowering above have mode == 0 */
if (!var || var->data.mode)
continue;
lower_load_store(&build, intrin, size_align);
impl_progress = true;
}
}
if (impl_progress) {
progress = true;
nir_metadata_preserve(function->impl, nir_metadata_block_index |
nir_metadata_dominance);
} else {
nir_metadata_preserve(function->impl, nir_metadata_all);
}
}
return progress;
}