..
glsl
meson: add idep_mesautil to components using simple_mtx.h
2020-11-24 18:13:07 -08:00
nir
nir: Use get_once() helper for one-time init's
2020-11-24 21:03:34 +00:00
spirv
spirv: Implement SpvOpConvertUToAccelerationStructureKHR
2020-11-24 15:47:06 +00:00
Android.glsl.gen.mk
android: util: Move xxd.py to util
2020-10-11 23:22:34 +02:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk
android: fix SPIR-V -> NIR build
2020-10-12 22:26:05 +00:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
compiler/types: Add 64-bit image types
2020-11-09 17:17:39 +00:00
glsl_types.cpp
compiler/types: Add 64-bit image types
2020-11-09 17:17:39 +00:00
glsl_types.h
glsl: Fix -Wshadow warning
2020-11-16 08:49:18 +00:00
Makefile.sources
panfrost/util: Move nir_undef_to_zero into core nir and add 'lower'
2020-11-18 04:05:37 +00:00
meson.build
spirv: add some tests for volatile/available/visible
2020-09-01 17:15:22 +00:00
nir_types.cpp
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
nir_types.h
nir: Add a size_align helper function for aligning elements to 16 bytes.
2020-11-16 13:54:22 -08:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
util: Move xxd.py to util
2020-10-07 21:52:04 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
scons: fix SPIR-V -> NIR build
2020-10-13 16:53:10 +01:00
shader_enums.c
spirv,nir: Add support for ray-tracing built-ins
2020-11-05 23:36:46 +00:00
shader_enums.h
compiler: add SYSTEM_BIT_FRONT_FACE
2020-11-10 15:37:07 +00:00
shader_info.h
compiler/spirv: Handle the LocalSizeHint execution modes
2020-11-18 04:05:37 +00:00