This hoists all the annoyance of figuring out the current pixel's input
attachment coordinates to the driver. The pass still deals with all the
annoyance of turning an image instruciton into a texture instruction but
it gives the driver more control over the position. For most drivers,
this will be something like ivec3(int(gl_FragCoord.xy), gl_Layer) or
similar, some drivers need something more nuanced. Turnip, for
instance, needs unscaled coordinates for some attachments and NVK
doesn't really want gl_Layer or gl_ViewIndex for the layer. It's better
to just have a new system value that drivers can make what they want.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35551>