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Enable verbose disassembly for Valhall in traces, which adds hex values to shader printing. Useful for debugging. For example: Shader 0xffffbe3ec000 (GPU VA ffdd3000) sz 16384 LD_ATTR_IMM.v4.f32.slot0.wait0 @r0:r1:r2:r3, r60^, r61^, index:0x0, table:0x0 FRCP.f32 r3, r3^ FMAX.f32 r3, r3^, u6 vs Shader 0xffffa8bf7000 (GPU VA ffdd3000) sz 16384 7c 7d 00 32 08 80 66 08 LD_ATTR_IMM.v4.f32.slot0.wait0 @r0:r1:r2:r3, r60^, r61^, index:0x0, table:0x0 43 00 00 00 00 c3 9c 00 FRCP.f32 r3, r3^ 43 86 03 00 00 c3 a4 00 FMAX.f32 r3, r3^, u6 Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Reviewed-by: Eric R. Smith <eric.smith@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41062> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.