mirror of
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This makes two relatively small changes, first it addes the encoding to the xml delcaration, and switches the quote style. Second, it changes the final newline. These seemed minor enough to not warrent patches to make the old wrter do the same thing as the new writer. Reviewed-by: Eric Engestrom <eric@engestrom.ch> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18955>
174 lines
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9.4 KiB
XML
174 lines
No EOL
9.4 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<genxml name="RT" gen="">
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<struct name="BINDLESS_SHADER_RECORD" length="2">
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<field name="Offset To Local Arguments" start="0" end="2" type="uint" />
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<field name="Bindless Shader Dispatch Mode" start="4" end="4" type="uint">
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<value name="RT_SIMD16" value="0" />
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<value name="RT_SIMD8" value="1" />
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</field>
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<field name="Kernel Start Pointer" start="6" end="31" type="offset" />
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</struct>
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<struct name="RT_BVH_VEC3" length="3">
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<field name="X" start="0" end="31" type="float" />
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<field name="Y" start="32" end="63" type="float" />
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<field name="Z" start="64" end="95" type="float" />
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</struct>
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<struct name="RT_BVH_METADATA" length="16">
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<field name="Bounds Min" start="0" end="95" type="RT_BVH_VEC3" />
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<field name="Bounds Max" start="96" end="191" type="RT_BVH_VEC3" />
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</struct>
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<struct name="RT_BVH" length="32">
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<field name="Root Node Offset" start="0" end="63" type="offset" />
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<field name="Meta" start="512" end="1023" type="RT_BVH_METADATA" />
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</struct>
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<struct name="RT_BVH_INSTANCE_LEAF" length="32">
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<field name="Shader Index" start="0" end="23" type="uint" />
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<field name="Geometry Ray Mask" start="24" end="31" type="uint" />
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<field name="Instance Contribution To Hit Group Index" start="32" end="55" type="uint" />
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<field name="Leaf Type" start="61" end="61" type="uint">
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<value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" />
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<value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" />
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</field>
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<field name="Geometry Flags" start="62" end="63" type="uint">
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<value name="GEOMETRY_OPAQUE" value="1" />
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</field>
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<field name="Start Node Address" start="64" end="111" type="address" />
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<field name="Instance Flags" start="112" end="119" type="uint">
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<value name="TRIANGLE_CULL_DISABLE" value="1" />
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<value name="TRIANGLE_FRONT_COUNTERCLOCKWISE" value="2" />
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<value name="FORCE_OPAQUE" value="4" />
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<value name="FORCE_NON_OPAQUE" value="8" />
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</field>
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<field name="World To Object m00" start="128" end="159" type="float" />
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<field name="World To Object m01" start="160" end="191" type="float" />
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<field name="World To Object m02" start="192" end="223" type="float" />
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<field name="World To Object m10" start="224" end="255" type="float" />
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<field name="World To Object m11" start="256" end="287" type="float" />
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<field name="World To Object m12" start="288" end="319" type="float" />
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<field name="World To Object m20" start="320" end="351" type="float" />
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<field name="World To Object m21" start="352" end="383" type="float" />
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<field name="World To Object m22" start="384" end="415" type="float" />
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<field name="Object To World m30" start="416" end="447" type="float" />
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<field name="Object To World m31" start="448" end="479" type="float" />
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<field name="Object To World m32" start="480" end="511" type="float" />
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<field name="BVH Address" start="512" end="559" type="address" />
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<field name="Instance ID" start="576" end="607" type="uint" />
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<field name="Instance Index" start="608" end="639" type="uint" />
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<field name="Object To World m00" start="640" end="671" type="float" />
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<field name="Object To World m01" start="672" end="703" type="float" />
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<field name="Object To World m02" start="704" end="735" type="float" />
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<field name="Object To World m10" start="736" end="767" type="float" />
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<field name="Object To World m11" start="768" end="799" type="float" />
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<field name="Object To World m12" start="800" end="831" type="float" />
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<field name="Object To World m20" start="832" end="863" type="float" />
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<field name="Object To World m21" start="864" end="895" type="float" />
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<field name="Object To World m22" start="896" end="927" type="float" />
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<field name="World To Object m30" start="928" end="959" type="float" />
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<field name="World To Object m31" start="960" end="991" type="float" />
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<field name="World To Object m32" start="992" end="1023" type="float" />
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</struct>
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<struct name="RT_BVH_INTERNAL_NODE" length="16">
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<field name="Origin" start="0" end="95" type="RT_BVH_VEC3" />
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<field name="Child Offset" start="96" end="127" type="int" />
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<field name="Node Type" start="128" end="135" type="uint" prefix="NODE_TYPE">
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<value name="INTERNAL" value="0" />
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<value name="INSTANCE" value="1" />
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<value name="PROCEDURAL" value="3" />
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<value name="QUAD" value="4" />
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<value name="INVALID" value="7" />
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</field>
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<field name="Child Bounds Exponent X" start="144" end="151" type="int" />
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<field name="Child Bounds Exponent Y" start="152" end="159" type="int" />
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<field name="Child Bounds Exponent Z" start="160" end="168" type="int" />
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<field name="Node Ray Mask" start="168" end="175" type="uint" />
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<group count="6" start="176" size="8">
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<field name="Child Size" start="0" end="1" type="uint" />
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<field name="Child Type" start="2" end="5" type="uint" />
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<field name="Start Primitive" start="2" end="5" type="uint" />
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</group>
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<group count="6" start="224" size="8">
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<field name="Child Lower X Bound" start="0" end="7" type="uint" />
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</group>
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<group count="6" start="272" size="8">
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<field name="Child Upper X Bound" start="0" end="7" type="uint" />
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</group>
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<group count="6" start="320" size="8">
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<field name="Child Lower Y Bound" start="0" end="7" type="uint" />
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</group>
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<group count="6" start="368" size="8">
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<field name="Child Upper Y Bound" start="0" end="7" type="uint" />
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</group>
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<group count="6" start="416" size="8">
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<field name="Child Lower Z Bound" start="0" end="7" type="uint" />
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</group>
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<group count="6" start="464" size="8">
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<field name="Child Upper Z Bound" start="0" end="7" type="uint" />
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</group>
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</struct>
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<struct name="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" length="2">
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<field name="Shader Index" start="0" end="23" type="uint" />
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<field name="Geometry Ray Mask" start="24" end="31" type="uint" />
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<field name="Geometry Index" start="32" end="60" type="uint" />
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<field name="Leaf Type" start="61" end="61" type="uint">
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<value name="TYPE_QUAD" value="0" />
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<value name="TYPE_OPAQUE_CULLING_ENABLED" value="0" />
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<value name="TYPE_OPAQUE_CULLING_DISABLED" value="1" />
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</field>
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<field name="Geometry Flags" start="62" end="63" type="uint">
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<value name="GEOMETRY_OPAQUE" value="1" />
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</field>
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</struct>
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<struct name="RT_BVH_PROCEDURAL_LEAF" length="16">
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<field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" />
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<field name="Num Primitives" start="64" end="67" type="uint" />
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<field name="Last Primitive" start="83" end="95" type="uint" />
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<group count="13" start="96" size="32">
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<field name="Primitive Index" start="0" end="31" type="uint" />
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</group>
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</struct>
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<struct name="RT_BVH_QUAD_LEAF" length="16">
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<field name="Leaf Descriptor" start="0" end="63" type="RT_BVH_PRIMITIVE_LEAF_DESCRIPTOR" />
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<field name="Primitive Index 0" start="64" end="95" type="uint" />
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<field name="Primitive Index 1 Delta" start="96" end="112" type="uint" />
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<field name="j0" start="112" end="113" type="uint" />
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<field name="j1" start="114" end="115" type="uint" />
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<field name="j2" start="116" end="117" type="uint" />
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<field name="Last Quad" start="118" end="118" type="bool" />
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<group count="4" start="128" size="96">
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<field name="Quad Vertex" start="0" end="95" type="RT_BVH_VEC3" />
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</group>
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</struct>
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<struct name="RT_SHADER_TABLE" length="2">
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<field name="Base Address" start="0" end="47" type="address" />
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<field name="Stride" start="48" end="63" type="uint" />
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</struct>
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<struct name="RT_DISPATCH_GLOBALS" length="20">
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<field name="Mem Base Address" start="0" end="63" type="address" />
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<field name="Call Stack Handler" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
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<field name="Async RT Stack Size" start="128" end="159" type="uint" />
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<field name="Num DSS RT Stacks" start="160" end="175" type="uint" />
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<field name="Max BVH Levels" start="192" end="194" type="uint" />
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<field name="Flags" start="224" end="224" type="uint">
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<value name="RT_DEPTH_TEST_LESS_EQUAL" value="1" />
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</field>
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<field name="Hit Group Table" start="256" end="319" type="RT_SHADER_TABLE" />
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<field name="Miss Group Table" start="320" end="383" type="RT_SHADER_TABLE" />
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<field name="SW Stack Size" start="384" end="415" type="uint" />
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<field name="Launch Width" start="416" end="447" type="uint" />
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<field name="Launch Height" start="448" end="479" type="uint" />
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<field name="Launch Depth" start="480" end="511" type="uint" />
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<field name="Callable Group Table" start="512" end="575" type="RT_SHADER_TABLE" />
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<field name="Resume Shader Table" start="576" end="639" type="address" />
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</struct>
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<struct name="RT_GENERAL_SBT_HANDLE" length="8">
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<field name="General" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
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</struct>
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<struct name="RT_PROCEDURAL_SBT_HANDLE" length="8">
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<field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
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<field name="Intersection" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
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</struct>
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<struct name="RT_TRIANGLES_SBT_HANDLE" length="8">
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<field name="Closest Hit" start="0" end="63" type="BINDLESS_SHADER_RECORD" />
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<field name="Any Hit" start="64" end="127" type="BINDLESS_SHADER_RECORD" />
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</struct>
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</genxml> |