..
clc
spirv,treewide: rework specialization constant
2026-04-22 06:57:55 +00:00
glsl
glcpp: fix paste within macro function expansion
2026-04-21 23:53:19 +00:00
isaspec
isaspec: Use %g format for float display to ensure round-trip fidelity
2026-03-04 22:42:27 +00:00
libcl
libcl_vk: Add VkCopyMemoryIndirectCommandKHR
2026-02-13 20:53:47 +00:00
nir
glsl, spirv: Improve accuracy of asin() and acos()
2026-04-21 21:10:22 +00:00
rust
nir: add nvidias shared memory non unform address shift
2026-02-11 03:41:23 +01:00
spirv
spirv,treewide: rework specialization constant
2026-04-22 06:57:55 +00:00
builtin_types.py
compiler: add float8 glsl types
2025-06-23 07:59:24 +00:00
builtin_types_c.py
util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template
2023-12-07 12:41:07 +00:00
builtin_types_h.py
compiler: Generate files with newline at end
2025-06-24 14:01:04 +00:00
glsl_types.c
compiler: Add FP8 types to GLSL type decoder
2025-12-19 00:09:53 +00:00
glsl_types.h
spirv: Fix spec constant to handle Select for non-native floats
2026-03-04 22:04:45 +00:00
list.h
nir: remove unused stuff from list.h
2025-07-31 20:23:04 +00:00
meson.build
nir, glsl: Add support for softfloat32
2025-11-14 19:31:17 +00:00
shader_enums.c
nir: add back color0/1 system values and VARYING_SLOT_PARAM_GEN_AMD
2026-04-15 18:12:07 +00:00
shader_enums.h
nir: add back color0/1 system values and VARYING_SLOT_PARAM_GEN_AMD
2026-04-15 18:12:07 +00:00
shader_info.h
nir: Add tex sources for descriptor heaps
2026-03-30 06:51:22 +00:00