mesa/src/broadcom
Timothy Arceri 20ab7046c0 glsl/st: use nir pass to lower indirect rather than GLSL IR
Will allow us to drop more GLSL IR code in future once we switch
all drivers to NIR. Also stops the need for all drivers to call
this pass to remove indirect temps that may have been added during
the NIR varying linking lowering/optimisations.

This patch fixes some tests on i915, d3d12, lima and vc4.

Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15871>
2022-04-12 06:51:20 +00:00
..
ci glsl/st: use nir pass to lower indirect rather than GLSL IR 2022-04-12 06:51:20 +00:00
cle broadcom: add line rasterization mode to packet definition 2022-03-18 09:38:38 +00:00
clif v3d/clif: add support for dumping GS shader state 2021-10-13 21:23:10 +00:00
common broadcom: update language on V3D_DEBUG options 2022-03-28 19:21:48 +00:00
compiler broadcom/compiler: prefer reconstruction over TMU spills when possible 2022-04-08 05:37:28 +00:00
drm-shim v3d/drm-shim: remove drm-shim driver 2022-02-03 09:53:29 +00:00
qpu broadcom: drop unused functions 2022-01-31 16:10:31 +00:00
simulator v3dv/v3d: Fix copyright holder to Raspberry Pi Ltd 2022-02-18 11:50:07 +01:00
vulkan v3dv: fix bogus VkDrmFormatModifierProperties2EXT usage 2022-04-08 14:43:25 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
meson.build broadcom: remove v3dv3 from neon library 2021-07-29 08:26:11 +00:00