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Jose Maria Casanova Crespo 97b2fb4d3e glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
From GLSL ES 3.10 spec, section 4.1.9 "Arrays":

"If an array is declared as the last member of a shader storage block
 and the size is not specified at compile-time, it is sized at run-time.
 In all other cases, arrays are sized only at compile-time."

In desktop GLSL it is allowed to have unsized-arrays that are
not last, as long as we can determine that they are implicitly
sized, which is detected at link-time.

With this patch Mesa reports a compilation error as glslang does with
the following shader:

buffer SSBO { vec4 data[]; vec4 moreData;};
void main (void)
{
}

Fixes:
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5bc222ebaf)
2017-03-14 00:13:15 +00:00
bin Revert "get-pick-list.sh: Require explicit "13.0" for nominating stable patches" 2017-03-01 18:42:23 +00:00
docs docs: add sha256 checksums for 13.0.5 2017-02-20 11:54:07 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include vulkan: Update vk_icd.h to interface version 3 2017-01-24 01:13:29 +00:00
m4 build: Remove unused AX_CHECK_COMPILE_FLAG macro 2016-07-25 15:14:12 +02:00
scons scons: Require libdrm >= 2.4.66 for DRM. 2017-02-16 17:59:43 +00:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1 2017-03-14 00:13:15 +00:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: Ignore tags generated by make tags 2016-08-24 11:33:48 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: remove no longer needed libudev-dev dependency 2016-10-18 17:06:24 +01:00
Android.common.mk android: avoid using libdrm with host modules 2016-11-09 13:13:19 +00:00
Android.mk android: add support for libmesa_amdgpu_addrlib 2016-09-13 10:06:04 +10:00
appveyor.yml appveyor: Update winflexbison download URL. 2016-09-13 17:54:51 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
configure.ac configure.ac: list radeon in --with-vulkan-drivers help string 2017-02-09 23:41:55 +00:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: use shared llvm libs for make distcheck 2017-01-24 01:13:32 +00:00
REVIEWERS reviewers: Throw myself on the GLX grenade 2016-10-19 12:37:22 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION Update version to 13.0.5 2017-02-20 10:01:46 +00:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.