mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-22 17:50:12 +01:00
This includes:
* Move the defition of empty_uniform_block to linker_util.h
* Move find_empty_block (with a rename) to linker_util.h
* Refactor some code at linker.cpp to a new method at linker_util.h
(link_util_update_empty_uniform_locations)
So all that code could be used by the GLSL linker and the NIR linker
used for ARB_gl_spirv.
v2: include just "ir_uniform.h" (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
69 lines
2.3 KiB
C
69 lines
2.3 KiB
C
/*
|
|
* Copyright © 2018 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef GLSL_LINKER_UTIL_H
|
|
#define GLSL_LINKER_UTIL_H
|
|
|
|
struct gl_shader_program;
|
|
struct gl_uniform_storage;
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* Sometimes there are empty slots left over in UniformRemapTable after we
|
|
* allocate slots to explicit locations. This struct represents a single
|
|
* continouous block of empty slots in UniformRemapTable.
|
|
*/
|
|
struct empty_uniform_block {
|
|
struct exec_node link;
|
|
/* The start location of the block */
|
|
unsigned start;
|
|
/* The number of slots in the block */
|
|
unsigned slots;
|
|
};
|
|
|
|
void
|
|
linker_error(struct gl_shader_program *prog, const char *fmt, ...);
|
|
|
|
void
|
|
linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
|
|
|
|
bool
|
|
link_util_add_program_resource(struct gl_shader_program *prog,
|
|
struct set *resource_set,
|
|
GLenum type, const void *data, uint8_t stages);
|
|
|
|
int
|
|
link_util_find_empty_block(struct gl_shader_program *prog,
|
|
struct gl_uniform_storage *uniform);
|
|
|
|
void
|
|
link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* GLSL_LINKER_UTIL_H */
|