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virgl_transfer_queue_is_queued was used to avoid flushing. That fails when the resource is being accessed by previous cmdbufs but not the current one. The new approach of tracking the valid buffer range does not apply to textures however. But hopefully it is fine because the goal is to avoid waiting for this scenario glBufferSubData(..., offset, size, data1); glDrawArrays(...); // append new vertex data glBufferSubData(..., offset+size, size, data2); glDrawArrays(...); If glTex(Sub)Image* turns out to be an issue, we will need to track valid level/layer ranges as well. v2: update virgl_buffer_transfer_extend as well v3: do not remove virgl_transfer_queue_is_queued Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com> (v1) Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> (v2) |
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