mesa/src/gallium/drivers/iris/iris_screen.c
Tapani Pälli 59a4f53b95 iris: setup bits for ARB_texture_filter_minmax with gfx9+
Tested with: KHR-GL46.texture_filter_minmax_tests.*

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37451>
2025-09-19 05:29:35 +00:00

826 lines
29 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/**
* @file iris_screen.c
*
* Screen related driver hooks and capability lists.
*
* A program may use multiple rendering contexts (iris_context), but
* they all share a common screen (iris_screen). Global driver state
* can be stored in the screen; it may be accessed by multiple threads.
*/
#include <stdio.h>
#include <errno.h>
#include <sys/ioctl.h>
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_debug.h"
#include "util/os_file.h"
#include "util/u_cpu_detect.h"
#include "util/u_inlines.h"
#include "util/format/u_format.h"
#include "util/u_transfer_helper.h"
#include "util/u_upload_mgr.h"
#include "util/ralloc.h"
#include "util/xmlconfig.h"
#include "iris_context.h"
#include "iris_defines.h"
#include "iris_fence.h"
#include "iris_perf.h"
#include "iris_pipe.h"
#include "iris_resource.h"
#include "iris_screen.h"
#include "compiler/glsl_types.h"
#include "intel/common/intel_debug_identifier.h"
#include "intel/common/intel_gem.h"
#include "intel/common/intel_l3_config.h"
#include "intel/common/intel_uuid.h"
#include "iris_monitor.h"
#define genX_call(devinfo, func, ...) \
switch ((devinfo)->verx10) { \
case 300: \
gfx30_##func(__VA_ARGS__); \
break; \
case 200: \
gfx20_##func(__VA_ARGS__); \
break; \
case 125: \
gfx125_##func(__VA_ARGS__); \
break; \
case 120: \
gfx12_##func(__VA_ARGS__); \
break; \
case 110: \
gfx11_##func(__VA_ARGS__); \
break; \
case 90: \
gfx9_##func(__VA_ARGS__); \
break; \
case 80: \
gfx8_##func(__VA_ARGS__); \
break; \
default: \
UNREACHABLE("Unknown hardware generation"); \
}
#ifndef INTEL_USE_ELK
static inline void gfx8_init_screen_state(struct iris_screen *screen) { UNREACHABLE("no elk support"); }
static inline void gfx8_init_screen_gen_state(struct iris_screen *screen) { UNREACHABLE("no elk support"); }
#endif
static const char *
iris_get_vendor(struct pipe_screen *pscreen)
{
return "Intel";
}
static const char *
iris_get_device_vendor(struct pipe_screen *pscreen)
{
return "Intel";
}
static void
iris_get_device_uuid(struct pipe_screen *pscreen, char *uuid)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
intel_uuid_compute_device_id((uint8_t *)uuid, screen->devinfo, PIPE_UUID_SIZE);
}
static void
iris_get_driver_uuid(struct pipe_screen *pscreen, char *uuid)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
const struct intel_device_info *devinfo = screen->devinfo;
intel_uuid_compute_driver_id((uint8_t *)uuid, devinfo, PIPE_UUID_SIZE);
}
static void
iris_warn_cl()
{
static bool warned = false;
if (warned || INTEL_DEBUG(DEBUG_CL_QUIET))
return;
warned = true;
fprintf(stderr, "WARNING: OpenCL support via iris driver is incomplete.\n"
"For a complete and conformant OpenCL implementation, use\n"
"https://github.com/intel/compute-runtime instead\n");
}
static const char *
iris_get_name(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
const struct intel_device_info *devinfo = screen->devinfo;
static char buf[128];
snprintf(buf, sizeof(buf), "Mesa %s", devinfo->name);
return buf;
}
static const char *
iris_get_cl_cts_version(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
const struct intel_device_info *devinfo = screen->devinfo;
/* https://www.khronos.org/conformance/adopters/conformant-products/opencl#submission_405 */
if (devinfo->verx10 == 120)
return "v2022-04-22-00";
return NULL;
}
static int
iris_get_video_memory(struct iris_screen *screen)
{
uint64_t vram = iris_bufmgr_vram_size(screen->bufmgr);
uint64_t sram = iris_bufmgr_sram_size(screen->bufmgr);
if (vram) {
return vram / (1024 * 1024);
} else if (sram) {
return sram / (1024 * 1024);
} else {
/* This is the old code path, it get the GGTT size from the kernel
* (which should always be 4Gb on Gfx8+).
*
* We should probably never end up here. This is just a fallback to get
* some kind of value in case os_get_available_system_memory fails.
*/
const struct intel_device_info *devinfo = screen->devinfo;
/* Once a batch uses more than 75% of the maximum mappable size, we
* assume that there's some fragmentation, and we start doing extra
* flushing, etc. That's the big cliff apps will care about.
*/
const unsigned gpu_mappable_megabytes =
(devinfo->aperture_bytes * 3 / 4) / (1024 * 1024);
uint64_t system_memory_bytes;
if (!os_get_total_physical_memory(&system_memory_bytes))
return -1;
const unsigned system_memory_megabytes =
(unsigned) (system_memory_bytes / (1024 * 1024));
return MIN2(system_memory_megabytes, gpu_mappable_megabytes);
}
}
static void
iris_init_shader_caps(struct iris_screen *screen)
{
for (unsigned i = 0; i <= MESA_SHADER_COMPUTE; i++) {
struct pipe_shader_caps *caps =
(struct pipe_shader_caps *)&screen->base.shader_caps[i];
caps->max_instructions = i == MESA_SHADER_FRAGMENT ? 1024 : 16384;
caps->max_alu_instructions =
caps->max_tex_instructions =
caps->max_tex_indirections = i == MESA_SHADER_FRAGMENT ? 1024 : 0;
caps->max_control_flow_depth = UINT_MAX;
caps->max_inputs = i == MESA_SHADER_VERTEX ? 16 : 32;
caps->max_outputs = 32;
caps->max_const_buffer0_size = 16 * 1024 * sizeof(float);
caps->max_const_buffers = 16;
caps->max_temps = 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
/* Lie about these to avoid st/mesa's GLSL IR lowering of indirects,
* which we don't want. Our compiler backend will check brw_compiler's
* options and call nir_lower_indirect_derefs appropriately anyway.
*/
caps->indirect_temp_addr = true;
caps->indirect_const_addr = true;
caps->integers = true;
caps->max_texture_samplers = IRIS_MAX_SAMPLERS;
caps->max_sampler_views = IRIS_MAX_TEXTURES;
caps->max_shader_images = IRIS_MAX_IMAGES;
caps->max_shader_buffers = IRIS_MAX_ABOS + IRIS_MAX_SSBOS;
caps->supported_irs = 1 << PIPE_SHADER_IR_NIR;
}
}
static void
iris_init_compute_caps(struct iris_screen *screen)
{
struct pipe_compute_caps *caps =
(struct pipe_compute_caps *)&screen->base.compute_caps;
const struct intel_device_info *devinfo = screen->devinfo;
const uint32_t max_invocations =
MIN2(1024, 32 * devinfo->max_cs_workgroup_threads);
/* This gets queried on OpenCL device init and is never queried by the
* OpenGL state tracker.
*/
caps->address_bits = 64;
caps->grid_dimension = 3;
caps->max_grid_size[0] =
caps->max_grid_size[1] =
caps->max_grid_size[2] = UINT32_MAX;
/* MaxComputeWorkGroupSize[0..2] */
caps->max_block_size[0] =
caps->max_block_size[1] =
caps->max_block_size[2] = max_invocations;
/* MaxComputeWorkGroupInvocations */
caps->max_threads_per_block =
/* MaxComputeVariableGroupInvocations */
caps->max_variable_threads_per_block = max_invocations;
/* MaxComputeSharedMemorySize */
caps->max_local_size = 64 * 1024;
caps->subgroup_sizes = 32 | 16 | 8;
caps->max_subgroups = devinfo->max_cs_workgroup_threads;
caps->max_mem_alloc_size =
caps->max_global_size = 1 << 30; /* TODO */
caps->max_clock_frequency = 400; /* TODO */
caps->max_compute_units = intel_device_info_subslice_total(devinfo);
}
static void
iris_init_screen_caps(struct iris_screen *screen)
{
struct pipe_caps *caps = (struct pipe_caps *)&screen->base.caps;
u_init_pipe_screen_caps(&screen->base, 1);
const struct intel_device_info *devinfo = screen->devinfo;
caps->prefer_real_buffer_in_constbuf0 = true;
caps->npot_textures = true;
caps->anisotropic_filter = true;
caps->occlusion_query = true;
caps->query_time_elapsed = true;
caps->texture_swizzle = true;
caps->texture_mirror_clamp_to_edge = true;
caps->blend_equation_separate = true;
caps->fragment_shader_texture_lod = true;
caps->fragment_shader_derivatives = true;
caps->primitive_restart = true;
caps->primitive_restart_fixed_index = true;
caps->indep_blend_enable = true;
caps->indep_blend_func = true;
caps->fs_coord_origin_upper_left = true;
caps->fs_coord_pixel_center_integer = true;
caps->depth_clip_disable = true;
caps->vs_instanceid = true;
caps->vertex_element_instance_divisor = true;
caps->seamless_cube_map = true;
caps->seamless_cube_map_per_texture = true;
caps->conditional_render = true;
caps->texture_barrier = true;
caps->stream_output_pause_resume = true;
caps->vertex_color_unclamped = true;
caps->compute = true;
caps->start_instance = true;
caps->query_timestamp = true;
caps->texture_multisample = true;
caps->cube_map_array = true;
caps->texture_buffer_objects = true;
caps->sampler_reduction_minmax_arb = devinfo->ver > 8;
caps->query_pipeline_statistics_single = true;
caps->texture_query_lod = true;
caps->sample_shading = true;
caps->force_persample_interp = true;
caps->draw_indirect = true;
caps->multi_draw_indirect = true;
caps->multi_draw_indirect_params = true;
caps->mixed_framebuffer_sizes = true;
caps->vs_layer_viewport = true;
caps->tes_layer_viewport = true;
caps->fs_fine_derivative = true;
caps->shader_pack_half_float = true;
caps->conditional_render_inverted = true;
caps->clip_halfz = true;
caps->tgsi_texcoord = true;
caps->stream_output_interleave_buffers = true;
caps->doubles = true;
caps->int64 = true;
caps->sampler_view_target = true;
caps->robust_buffer_access_behavior = true;
caps->device_reset_status_query = true;
caps->copy_between_compressed_and_plain_formats = true;
caps->framebuffer_no_attachment = true;
caps->cull_distance = true;
caps->packed_uniforms = true;
caps->signed_vertex_buffer_offset = true;
caps->texture_float_linear = true;
caps->texture_half_float_linear = true;
caps->polygon_offset_clamp = true;
caps->query_so_overflow = true;
caps->query_buffer_object = true;
caps->tgsi_tex_txf_lz = true;
caps->texture_query_samples = true;
caps->shader_clock = true;
caps->shader_ballot = true;
caps->multisample_z_resolve = true;
caps->clear_scissored = true;
caps->shader_group_vote = true;
caps->vs_window_space_position = true;
caps->texture_gather_sm5 = true;
caps->shader_array_components = true;
caps->glsl_tess_levels_as_inputs = true;
caps->load_constbuf = true;
caps->draw_parameters = true;
caps->fs_position_is_sysval = true;
caps->fs_face_is_integer_sysval = true;
caps->compute_shader_derivatives = true;
caps->invalidate_buffer = true;
caps->surface_reinterpret_blocks = true;
caps->compressed_surface_reinterpret_blocks_layered = devinfo->ver >= 9;
caps->texture_shadow_lod = true;
caps->shader_samples_identical = true;
caps->gl_spirv = true;
caps->gl_spirv_variable_pointers = true;
caps->demote_to_helper_invocation = true;
caps->native_fence_fd = true;
caps->memobj = true;
caps->mixed_color_depth_bits = true;
caps->fence_signal = true;
caps->image_store_formatted = true;
caps->legacy_math_rules = true;
caps->alpha_to_coverage_dither_control = true;
caps->map_unsynchronized_thread_safe = true;
caps->has_const_bw = true;
caps->cl_gl_sharing = true;
caps->uma = iris_bufmgr_vram_size(screen->bufmgr) == 0;
caps->query_memory_info = iris_bufmgr_vram_size(screen->bufmgr) != 0;
caps->prefer_back_buffer_reuse = false;
caps->fbfetch = IRIS_MAX_DRAW_BUFFERS;
caps->fbfetch_coherent = devinfo->ver >= 9 && devinfo->ver < 20;
caps->conservative_raster_inner_coverage =
caps->post_depth_coverage =
caps->shader_stencil_export =
caps->depth_clip_disable_separate =
caps->fragment_shader_interlock =
caps->atomic_float_minmax = devinfo->ver >= 9;
caps->depth_bounds_test = devinfo->ver >= 12;
caps->max_dual_source_render_targets = 1;
caps->max_render_targets = IRIS_MAX_DRAW_BUFFERS;
caps->max_texture_2d_size = 16384;
caps->max_texture_cube_levels = IRIS_MAX_MIPLEVELS; /* 16384x16384 */
caps->max_texture_3d_levels = 12; /* 2048x2048 */
caps->max_stream_output_buffers = 4;
caps->max_texture_array_layers = 2048;
caps->max_stream_output_separate_components =
IRIS_MAX_SOL_BINDINGS / IRIS_MAX_SOL_BUFFERS;
caps->max_stream_output_interleaved_components = IRIS_MAX_SOL_BINDINGS;
caps->glsl_feature_level =
caps->glsl_feature_level_compatibility = 460;
/* 3DSTATE_CONSTANT_XS requires the start of UBOs to be 32B aligned */
caps->constant_buffer_offset_alignment = 32;
caps->min_map_buffer_alignment = IRIS_MAP_BUFFER_ALIGNMENT;
caps->shader_buffer_offset_alignment = 4;
caps->max_shader_buffer_size = (unsigned)MIN2(screen->isl_dev.max_buffer_size, INT32_MAX); // INT32_MAX is correct.
caps->texture_buffer_offset_alignment = 16; // XXX: u_screen says 256 is the minimum value...
caps->linear_image_pitch_alignment = 1;
caps->linear_image_base_address_alignment = 1;
caps->texture_transfer_modes = PIPE_TEXTURE_TRANSFER_BLIT;
caps->max_texel_buffer_elements = IRIS_MAX_TEXTURE_BUFFER_SIZE;
caps->max_viewports = 16;
caps->max_geometry_output_vertices = 256;
caps->max_geometry_total_output_components = 1024;
caps->max_gs_invocations = 32;
caps->max_texture_gather_components = 4;
caps->min_texture_gather_offset = -32;
caps->max_texture_gather_offset = 31;
caps->max_vertex_streams = 4;
caps->vendor_id = 0x8086;
caps->device_id = screen->devinfo->pci_device_id;
caps->video_memory = iris_get_video_memory(screen);
caps->max_shader_patch_varyings =
caps->max_varyings = 32;
/* We want immediate arrays to go get uploaded as nir->constant_data by
* nir_opt_large_constants() instead.
*/
caps->prefer_imm_arrays_as_constbuf = false;
/* AMD_pinned_memory assumes the flexibility of using client memory
* for any buffer (incl. vertex buffers) which rules out the prospect
* of using snooped buffers, as using snooped buffers without
* cogniscience is likely to be detrimental to performance and require
* extensive checking in the driver for correctness, e.g. to prevent
* illegal snoop <-> snoop transfers.
*/
caps->resource_from_user_memory = devinfo->has_llc;
caps->throttle = !screen->driconf.disable_throttling;
caps->context_priority_mask =
PIPE_CONTEXT_PRIORITY_LOW |
PIPE_CONTEXT_PRIORITY_MEDIUM |
PIPE_CONTEXT_PRIORITY_HIGH;
/* Let mesa/st lower for us */
caps->flatshade = false;
caps->frontend_noop = true;
// XXX: don't hardcode 00:00:02.0 PCI here
caps->pci_group = 0;
caps->pci_bus = 0;
caps->pci_device = 2;
caps->pci_function = 0;
caps->opencl_integer_functions =
caps->integer_multiply_32x16 = true;
/* Internal details of VF cache make this optimization harmful on GFX
* version 8 and 9, because generated VERTEX_BUFFER_STATEs are cached
* separately.
*/
caps->allow_dynamic_vao_fastpath = devinfo->ver >= 11;
caps->timer_resolution = DIV_ROUND_UP(1000000000ull, devinfo->timestamp_frequency);
caps->device_protected_context =
screen->kernel_features & KERNEL_HAS_PROTECTED_CONTEXT;
caps->astc_void_extents_need_denorm_flush =
devinfo->ver == 9 && !intel_device_info_is_9lp(devinfo);
caps->min_line_width =
caps->min_line_width_aa =
caps->min_point_size =
caps->min_point_size_aa = 1;
caps->point_size_granularity =
caps->line_width_granularity = 0.1;
caps->max_line_width =
caps->max_line_width_aa = 7.375f;
caps->max_point_size =
caps->max_point_size_aa = 255.0f;
caps->max_texture_anisotropy = 16.0f;
caps->max_texture_lod_bias = 15.0f;
caps->min_vma = IRIS_MEMZONE_OTHER_START;
/* Exclude addresses which would need to be converted to their canonical form.
* The easy way to go about this is to take the highest address and simply
* shift it right by one, so the highest valid address bit gets unset.
*/
caps->max_vma = intel_48b_address(UINT64_MAX) >> 1;
}
static uint64_t
iris_get_timestamp(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
uint64_t result;
if (!intel_gem_read_render_timestamp(iris_bufmgr_get_fd(screen->bufmgr),
screen->devinfo->kmd_type, &result))
return 0;
result = intel_device_info_timebase_scale(screen->devinfo, result);
return result;
}
void
iris_screen_destroy(struct iris_screen *screen)
{
intel_perf_free(screen->perf_cfg);
iris_destroy_screen_measure(screen);
util_queue_destroy(&screen->shader_compiler_queue);
glsl_type_singleton_decref();
iris_bo_unreference(screen->workaround_bo);
iris_bo_unreference(screen->breakpoint_bo);
u_transfer_helper_destroy(screen->base.transfer_helper);
iris_bufmgr_unref(screen->bufmgr);
disk_cache_destroy(screen->disk_cache);
close(screen->winsys_fd);
ralloc_free(screen);
}
static void
iris_screen_unref(struct pipe_screen *pscreen)
{
iris_pscreen_unref(pscreen);
}
static void
iris_query_memory_info(struct pipe_screen *pscreen,
struct pipe_memory_info *info)
{
struct iris_screen *screen = (struct iris_screen *)pscreen;
struct intel_device_info di;
memcpy(&di, screen->devinfo, sizeof(di));
if (!intel_device_info_update_memory_info(&di, screen->fd))
return;
info->total_device_memory =
(di.mem.vram.mappable.size + di.mem.vram.unmappable.size) / 1024;
info->avail_device_memory =
(di.mem.vram.mappable.free + di.mem.vram.unmappable.free) / 1024;
info->total_staging_memory = di.mem.sram.mappable.size / 1024;
info->avail_staging_memory = di.mem.sram.mappable.free / 1024;
/* Neither kernel gives us any way to calculate this information */
info->device_memory_evicted = 0;
info->nr_device_memory_evictions = 0;
}
static struct disk_cache *
iris_get_disk_shader_cache(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
return screen->disk_cache;
}
static const struct intel_l3_config *
iris_get_default_l3_config(const struct intel_device_info *devinfo,
bool compute)
{
bool wants_dc_cache = true;
bool has_slm = compute;
const struct intel_l3_weights w =
intel_get_default_l3_weights(devinfo, wants_dc_cache, has_slm);
return intel_get_l3_config(devinfo, w);
}
static void
iris_detect_kernel_features(struct iris_screen *screen)
{
const struct intel_device_info *devinfo = screen->devinfo;
/* Kernel 5.2+ */
if (intel_gem_supports_syncobj_wait(screen->fd))
screen->kernel_features |= KERNEL_HAS_WAIT_FOR_SUBMIT;
if (intel_gem_supports_protected_context(screen->fd, devinfo->kmd_type))
screen->kernel_features |= KERNEL_HAS_PROTECTED_CONTEXT;
}
static bool
iris_init_identifier_bo(struct iris_screen *screen)
{
void *bo_map;
bo_map = iris_bo_map(NULL, screen->workaround_bo, MAP_READ | MAP_WRITE);
if (!bo_map)
return false;
assert(iris_bo_is_real(screen->workaround_bo));
screen->workaround_address = (struct iris_address) {
.bo = screen->workaround_bo,
.offset = ALIGN(
intel_debug_write_identifiers(bo_map, 4096, "Iris"), 32),
};
iris_bo_unmap(screen->workaround_bo);
return true;
}
static int
iris_screen_get_fd(struct pipe_screen *pscreen)
{
struct iris_screen *screen = (struct iris_screen *) pscreen;
return screen->winsys_fd;
}
static void
iris_set_damage_region(struct pipe_screen *pscreen, struct pipe_resource *pres,
unsigned int nrects, const struct pipe_box *rects)
{
struct iris_resource *res = (struct iris_resource *)pres;
if (nrects == 0) {
res->use_damage = false;
return;
}
struct pipe_box damage = rects[0];
for (unsigned i = 1; i < nrects; i++)
u_box_union_2d(&damage, &damage, &rects[i]);
/* The damage we get from EGL uses a lower-left origin but the hardware
* uses upper-left so we need to flip it.
*/
damage.y = res->base.b.height0 - (damage.y + damage.height);
/* Intersect with the area of the resource */
struct pipe_box res_area;
u_box_origin_2d(res->base.b.width0, res->base.b.height0, &res_area);
u_box_intersect_2d(&damage, &damage, &res_area);
res->damage = damage;
res->use_damage = damage.x != 0 ||
damage.y != 0 ||
damage.width != res->base.b.width0 ||
damage.height != res->base.b.height0;
}
struct pipe_screen *
iris_screen_create(int fd, const struct pipe_screen_config *config)
{
struct iris_screen *screen = rzalloc(NULL, struct iris_screen);
if (!screen)
return NULL;
driParseConfigFiles(config->options, config->options_info, 0, "iris",
NULL, NULL, NULL, 0, NULL, 0);
bool bo_reuse = false;
int bo_reuse_mode = driQueryOptioni(config->options, "bo_reuse");
switch (bo_reuse_mode) {
case DRI_CONF_BO_REUSE_DISABLED:
break;
case DRI_CONF_BO_REUSE_ALL:
bo_reuse = true;
break;
}
process_intel_debug_variable();
screen->bufmgr = iris_bufmgr_get_for_fd(fd, bo_reuse);
if (!screen->bufmgr)
return NULL;
screen->devinfo = iris_bufmgr_get_device_info(screen->bufmgr);
p_atomic_set(&screen->refcount, 1);
/* Here are the i915 features we need for Iris (in chronological order) :
* - I915_PARAM_HAS_EXEC_NO_RELOC (3.10)
* - I915_PARAM_HAS_EXEC_HANDLE_LUT (3.10)
* - I915_PARAM_HAS_EXEC_BATCH_FIRST (4.13)
* - I915_PARAM_HAS_EXEC_FENCE_ARRAY (4.14)
* - I915_PARAM_HAS_CONTEXT_ISOLATION (4.16)
*
* Checking the last feature availability will include all previous ones.
*/
if (!screen->devinfo->has_context_isolation) {
debug_error("Kernel is too old (4.16+ required) or unusable for Iris.\n"
"Check your dmesg logs for loading failures.\n");
return NULL;
}
screen->fd = iris_bufmgr_get_fd(screen->bufmgr);
screen->winsys_fd = os_dupfd_cloexec(fd);
screen->id = iris_bufmgr_create_screen_id(screen->bufmgr);
screen->workaround_bo =
iris_bo_alloc(screen->bufmgr, "workaround", 4096, 4096,
IRIS_MEMZONE_OTHER, BO_ALLOC_NO_SUBALLOC | BO_ALLOC_CAPTURE);
if (!screen->workaround_bo)
return NULL;
screen->breakpoint_bo = iris_bo_alloc(screen->bufmgr, "breakpoint", 4, 4,
IRIS_MEMZONE_OTHER, BO_ALLOC_ZEROED);
if (!screen->breakpoint_bo)
return NULL;
if (!iris_init_identifier_bo(screen))
return NULL;
screen->driconf.dual_color_blend_by_location =
driQueryOptionb(config->options, "dual_color_blend_by_location");
screen->driconf.disable_throttling =
driQueryOptionb(config->options, "disable_throttling");
screen->driconf.always_flush_cache = INTEL_DEBUG(DEBUG_STALL) ||
driQueryOptionb(config->options, "always_flush_cache");
screen->driconf.sync_compile =
driQueryOptionb(config->options, "sync_compile");
screen->driconf.limit_trig_input_range =
driQueryOptionb(config->options, "limit_trig_input_range");
screen->driconf.lower_depth_range_rate =
driQueryOptionf(config->options, "lower_depth_range_rate");
screen->driconf.intel_enable_wa_14018912822 =
driQueryOptionb(config->options, "intel_enable_wa_14018912822");
screen->driconf.enable_tbimr =
driQueryOptionb(config->options, "intel_tbimr");
screen->driconf.enable_vf_distribution =
driQueryOptionb(config->options, "intel_vf_distribution");
screen->driconf.enable_te_distribution =
driQueryOptionb(config->options, "intel_te_distribution");
screen->driconf.generated_indirect_threshold =
driQueryOptioni(config->options, "generated_indirect_threshold");
screen->precompile = debug_get_bool_option("shader_precompile", true);
isl_device_init(&screen->isl_dev, screen->devinfo);
screen->isl_dev.dummy_aux_address = iris_bufmgr_get_dummy_aux_address(screen->bufmgr);
screen->isl_dev.sampler_route_to_lsc =
driQueryOptionb(config->options, "intel_sampler_route_to_lsc");
screen->isl_dev.l1_storage_wt =
driQueryOptionb(config->options, "intel_storage_cache_policy_wt");
iris_compiler_init(screen);
screen->l3_config_3d = iris_get_default_l3_config(screen->devinfo, false);
screen->l3_config_cs = iris_get_default_l3_config(screen->devinfo, true);
iris_disk_cache_init(screen);
slab_create_parent(&screen->transfer_pool,
sizeof(struct iris_transfer), 64);
iris_detect_kernel_features(screen);
struct pipe_screen *pscreen = &screen->base;
iris_init_screen_fence_functions(pscreen);
iris_init_screen_resource_functions(pscreen);
iris_init_screen_measure(screen);
pscreen->destroy = iris_screen_unref;
pscreen->get_name = iris_get_name;
pscreen->get_vendor = iris_get_vendor;
pscreen->get_device_vendor = iris_get_device_vendor;
pscreen->get_cl_cts_version = iris_get_cl_cts_version;
pscreen->get_screen_fd = iris_screen_get_fd;
pscreen->get_device_uuid = iris_get_device_uuid;
pscreen->get_driver_uuid = iris_get_driver_uuid;
pscreen->get_disk_shader_cache = iris_get_disk_shader_cache;
pscreen->is_format_supported = iris_is_format_supported;
pscreen->context_create = iris_create_context;
pscreen->get_timestamp = iris_get_timestamp;
pscreen->query_memory_info = iris_query_memory_info;
pscreen->get_driver_query_group_info = iris_get_monitor_group_info;
pscreen->get_driver_query_info = iris_get_monitor_info;
pscreen->set_damage_region = iris_set_damage_region;
iris_init_screen_program_functions(pscreen);
for (unsigned i = 0; i <= MESA_SHADER_COMPUTE; i++)
pscreen->nir_options[i] = iris_get_compiler_options(pscreen, i);
iris_init_shader_caps(screen);
iris_init_compute_caps(screen);
iris_init_screen_caps(screen);
genX_call(screen->devinfo, init_screen_state, screen);
genX_call(screen->devinfo, init_screen_gen_state, screen);
glsl_type_singleton_init_or_ref();
intel_driver_ds_init();
/* FINISHME: Big core vs little core (for CPUs that have both kinds of
* cores) and, possibly, thread vs core should be considered here too.
*/
unsigned compiler_threads = 1;
const struct util_cpu_caps_t *caps = util_get_cpu_caps();
unsigned hw_threads = caps->nr_cpus;
if (hw_threads >= 12) {
compiler_threads = hw_threads * 3 / 4;
} else if (hw_threads >= 6) {
compiler_threads = hw_threads - 2;
} else if (hw_threads >= 2) {
compiler_threads = hw_threads - 1;
}
if (!util_queue_init(&screen->shader_compiler_queue,
"sh", 64, compiler_threads,
UTIL_QUEUE_INIT_RESIZE_IF_FULL |
UTIL_QUEUE_INIT_SET_FULL_THREAD_AFFINITY,
NULL)) {
iris_screen_destroy(screen);
return NULL;
}
return pscreen;
}