mesa/src
Bas Nieuwenhuizen 925aa7723b radv: Fix fragment resolve destination offset.
The position start at (dst.x, dst.y), so if we want the source to
start at (src.x, src.y), we have to offset by (src.x-dst.x,src.y-dst.y).

Haven't tested that this fixed anything yet, but found by inspection.

Fixes: 69136f4e63 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 73279da41d)
2018-01-12 21:38:09 +01:00
..
amd radv: Fix fragment resolve destination offset. 2018-01-12 21:38:09 +01:00
broadcom broadcom/vc5: Remove unused v3d_compiler.c 2017-11-13 17:17:16 +00:00
compiler mesa: add AllowGLSLCrossStageInterpolationMismatch workaround 2017-12-27 12:14:40 +00:00
egl egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter 2018-01-08 20:49:46 +00:00
gallium swr/rast: fix invalid sign masks in avx512 simdlib code 2018-01-12 21:38:08 +01:00
gbm meson: build libEGL 2017-10-20 16:46:48 -07:00
getopt
glx glx/dri3: Remove unused deviceName variable 2017-12-14 22:56:46 +00:00
gtest meson: convert gtest to an internal dependency 2017-10-03 10:02:08 -07:00
hgl
intel anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0 2018-01-12 21:38:09 +01:00
loader loader/dri3: Improve dri3 thread-safety 2017-11-17 19:24:29 +00:00
mapi gl_table.py: add extern C guard for the generated glapitable.h 2017-11-27 19:26:16 +00:00
mesa i965: Torch public intel_batchbuffer_emit_dword/float helpers. 2018-01-12 21:38:08 +01:00
util drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games 2017-12-27 12:15:13 +00:00
vulkan meson: move wayland_drm_protocol generation to wayland-drm 2017-10-20 16:46:48 -07:00
git_sha1.h.in meson: Build i965 and dri stack 2017-10-09 13:42:44 -07:00
Makefile.am automake: include git_sha1.h.in in release tarball 2017-11-13 17:17:15 +00:00
meson.build meson: build libEGL 2017-10-20 16:46:48 -07:00
SConscript scons: use python3-compatible print() 2017-09-25 11:57:12 +01:00