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The attribute override portion of 3DSTATE_SBE was split out into
3DSTATE_SBE_SWIZ; various bits of 3DSTATE_SF were split out into
3DSTATE_RASTER.
v2: Set Force URB Read Offset bit. Eventually the URB read offset
should be set in 3DSTATE_VS, but that will require some refactoring.
v3: Rebase on viewport array changes.
v4: Improve comments about URB read length/offset overrides.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
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| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glsl | ||
| glx | ||
| gtest | ||
| hgl | ||
| loader | ||
| mapi | ||
| mesa | ||
| Makefile.am | ||
| SConscript | ||