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Luca Barbieri 8eb0fc430a nvfx: rewrite draw code and buffer code
This is a full rewrite of the drawing and buffer management logic.

It offers a lot of improvements:
1. A copy of buffers is now always kept in system memory. This is
   necessary to allow software processing of them, which is necessary
   or improves performance in many cases.
2. Support for pushing vertices on the FIFO, with index lookup if necessary.
3. "Smart" draw code that tries to intelligently choose the cheapest
  way to draw something: whether to use inline vertices or hardware
  vertex buffer, and whether to use hardware index buffers
4. Support for all vertex formats supported by the hardware
5. Usage of translate to push vertices, supporting all formats that are
   sensible to use as vertex formats
6. Support for base vertex
7. Usage of Ben Skeggs' primitive splitter originally for nv50, allowing
   correct splitting of line loops, triangle fans, etc.
8. Support for instancing
9. Precomputation using the vertex elements CSO

Thanks to Ben Skeggs for his primitive splitter originally for nv50.

Thanks to Christoph Bumiller for his nv50 push code, that was the basis
of this work, even though I changed his code dramatically, in particular
to replace his ad-hoc vertex data emitter with translate.

The changes could also go into nv50 too, but there are substantial
differences due to the additional nv50 hardware features.
2010-08-21 20:42:14 +02:00
bin mklib: Fix amd64 builds on Solaris when using Sun compilers 2010-03-12 19:04:19 -08:00
configs configs: Add -lstdc++ to default. 2010-08-19 18:09:24 -07:00
docs docs: document new extensions for Gallium 2010-07-23 10:32:58 -06:00
doxygen Remove remaining miniglx references 2010-02-25 17:40:11 -05:00
include Merge branch 'glsl2' 2010-08-16 19:08:53 -07:00
scons scons: Add -fno-common for 64-bit builds on Mac OS X. 2010-08-17 00:20:58 -07:00
src nvfx: rewrite draw code and buffer code 2010-08-21 20:42:14 +02:00
windows Merge branch '7.8' 2010-03-23 09:14:17 -06:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore .gitignore: Ignore emacs .dir-locals.el files 2010-06-07 10:23:55 -04:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen: Make sure MAKEFLAGS is not set before running autoreconf 2009-02-10 11:58:11 +10:30
common.py scons: Add freebsd8 to list of accepted platforms. 2010-08-11 17:58:06 -07:00
configure.ac Merge branch 'master' into glsl2 2010-08-13 20:22:46 -07:00
Makefile Remove remnants of the old glsl compiler. 2010-08-20 10:55:42 -07:00
SConstruct scons: Build the new glsl2 code. 2010-08-13 13:55:34 +01:00

                        WindML Driver for Mesa 4.0


Requirements
------------

Tornado 2 + WindML, Cumulative Patchs are recommended. 
  
I suppose you have a valid WindML installation. Double buffer hardware
gives better performance than double buffer software so if you can
compile your WindML driver with this option, just do it. I/O
redirection is adviced in target server.


Tested on
---------

During the development, my main target was a CoolMonster:
- Video card: CT69000
- CPU: PENTIUM 266MHz

and my host a Windows NT + Tornado 2.


Installation
------------

1. Mesa sources must be in root directory (C:\)

2. Add the following line to your torVars.bat:
set MESA_BASE=C:\Mesa

OR copy the new torVars.bat in your bin path:
c:/Mesa/src/ugl/tornado/torVars.sample -> 
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)

3. In a command prompt:
$ torVars
$ cd c:\Mesa
$ make -f Makefile.ugl CPU=PENTIUM

Take a long while...

5. Include all the files from ugldemos folder to build some downloadable
   application modules

4. Download UGL/Mesa object files on target

For example via the WindShell:
ld < c:\Tornado\target\lib\objMesaGL.o
ld < c:\Tornado\target\lib\objMesaUGL.o
ld < c:\Tornado\target\lib\objMesaGLU.o
ld < c:\Tornado\target\lib\objGLUTshapes.o
ld < c:\Tornado\target\lib\objMesaOS.o

You can put the previous lines in a file and use:
< filename

6. Download the application modules.

7. In WindShell, run:
-> uglalldemos

During the show some messages will appear, it provides some useful
information on key management.


Coding
------

Sample Usage:

In addition to the usual ugl calls to initialize UGL, (may be find an
input driver), you must do the following to use the UGL/Mesa interface:

1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
   given the display format.

2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
   UGL/Mesa Context and to make the context the current one.

3. Make gl* calls to render your graphics.

4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.

5. Before the UGL is destroyed, call MesaDestroyContext().

6. Before exiting, call if required uglEventQDestroy and then
   uglDeinitialize();

Limitations
-----------

I found the following limitations in my driver :
 - Color Indexed management is only in 8 bits
 - It's possible to mix UGL/OpenGL application with a software
   double buffer

Modifications
------------

New files in Mesa:
- Makefile.ugl
- rules.windmlmesa
- docs/README.UGL
- include/GL/uglmesa.h
- si-glu/Makefile.ugl
- src/Makefile.ugl
- src/ugl/torGLUTShapesInit.c
- src/ugl/torMesaUGLInit.c
- src/ugl/ugl_api.c
- src/ugl/ugl_dd.c
- src/ugl/ugl_glutshapes.c
- src/ugl/ugl_line.c
- src/ugl/ugl_span.c
- src/ugl/ugl_tri.c
- src/ugl/uglmesaP.h
- ugldemos/*

Modified files in Tornado 2.0:
- c:\Tornado\host\x86-win32\bin\torVars.bat
rem Command line build environments
set WIND_HOST_TYPE=x86-win32
set WIND_BASE=C:\Tornado
set MESA_BASE=C:\Mesa
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
- c:\Tornado\target\h\GL\*

Todo
----
- GCC 2.96, ASM compilation

Thanks to:
----------

Precision Insight team for their great job around Mesa, XFree, and DRI.
Wind River Systems to take me as an intern.


Stephane Raimbault
<stephane.raimbault@windriver.com>
<stephane.raimbault@deesse.univ-lemans.fr>

July 24, 2001