mesa/src/gallium/drivers/softpipe/sp_surface.c
Qiang Yu 11027dd3f8 all: rename PIPE_SHADER_FRAGMENT to MESA_SHADER_FRAGMENT
Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/PIPE_SHADER_FRAGMENT/MESA_SHADER_FRAGMENT/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:39 +08:00

156 lines
6.3 KiB
C

/**************************************************************************
*
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/format/u_format.h"
#include "util/u_surface.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_query.h"
#include "sp_tile_cache.h"
static void sp_blit(struct pipe_context *pipe,
const struct pipe_blit_info *info)
{
struct softpipe_context *sp = softpipe_context(pipe);
if (info->render_condition_enable && !softpipe_check_render_cond(sp))
return;
if (info->src.resource->nr_samples > 1 &&
info->dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info->src.resource->format) &&
!util_format_is_pure_integer(info->src.resource->format)) {
debug_printf("softpipe: color resolve unimplemented\n");
return;
}
if (util_try_blit_via_copy_region(pipe, info, sp->render_cond_query != NULL)) {
return; /* done */
}
if (!util_blitter_is_blit_supported(sp->blitter, info)) {
debug_printf("softpipe: blit unsupported %s -> %s\n",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return;
}
/* not sure why this is needed but it is */
if (softpipe_is_resource_referenced(pipe, info->dst.resource, info->dst.level, info->dst.box.z) == SP_REFERENCED_FOR_WRITE) {
if (util_format_is_depth_or_stencil(info->dst.resource->format)) {
sp_flush_tile_cache(sp->zsbuf_cache);
} else {
for (int i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
if (sp->framebuffer.cbufs[i].texture == info->dst.resource)
sp_flush_tile_cache(sp->cbuf_cache[i]);
}
}
}
/* XXX turn off occlusion and streamout queries */
util_blitter_save_vertex_buffers(sp->blitter, sp->vertex_buffer,
sp->num_vertex_buffers);
util_blitter_save_vertex_elements(sp->blitter, sp->velems);
util_blitter_save_vertex_shader(sp->blitter, sp->vs);
util_blitter_save_geometry_shader(sp->blitter, sp->gs);
util_blitter_save_so_targets(sp->blitter, sp->num_so_targets,
(struct pipe_stream_output_target**)sp->so_targets, MESA_PRIM_UNKNOWN);
util_blitter_save_rasterizer(sp->blitter, sp->rasterizer);
util_blitter_save_viewport(sp->blitter, &sp->viewports[0]);
util_blitter_save_scissor(sp->blitter, &sp->scissors[0]);
util_blitter_save_fragment_shader(sp->blitter, sp->fs);
util_blitter_save_blend(sp->blitter, sp->blend);
util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil);
util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref);
/*util_blitter_save_sample_mask(sp->blitter, sp->sample_mask);*/
util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer);
util_blitter_save_fragment_sampler_states(sp->blitter,
sp->num_samplers[MESA_SHADER_FRAGMENT],
(void**)sp->samplers[MESA_SHADER_FRAGMENT]);
util_blitter_save_fragment_sampler_views(sp->blitter,
sp->num_sampler_views[MESA_SHADER_FRAGMENT],
sp->sampler_views[MESA_SHADER_FRAGMENT]);
util_blitter_save_render_condition(sp->blitter, sp->render_cond_query,
sp->render_cond_cond, sp->render_cond_mode);
util_blitter_blit(sp->blitter, info, NULL);
}
static void
sp_flush_resource(struct pipe_context *pipe,
struct pipe_resource *resource)
{
}
static void
softpipe_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
return;
util_clear_render_target(pipe, dst, color,
dstx, dsty, width, height);
}
static void
softpipe_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
if (render_condition_enabled && !softpipe_check_render_cond(softpipe))
return;
util_clear_depth_stencil(pipe, dst, clear_flags,
depth, stencil,
dstx, dsty, width, height);
}
void
sp_init_surface_functions(struct softpipe_context *sp)
{
sp->pipe.resource_copy_region = util_resource_copy_region;
sp->pipe.clear_render_target = softpipe_clear_render_target;
sp->pipe.clear_depth_stencil = softpipe_clear_depth_stencil;
sp->pipe.blit = sp_blit;
sp->pipe.flush_resource = sp_flush_resource;
}