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We were accidentally doing a signed integer comparison here for ult32, or a sign-extending shift for ushr. One notable bit of fallout was that load_global_uniform_block_intel address calculations broke on platforms that don't have native 64-bit integer support, as the iadd64 lowering for "do I need to carry?" was using ult32...and performing the wrong comparison. We spotted this in Borderlands 3 on Alchemist once we turned on other optimizations. Thanks to Lionel Landwerlin for helping spot the problem! Fixes: |
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| blorp | ||
| ci | ||
| common | ||
| compiler | ||
| decoder | ||
| dev | ||
| ds | ||
| executor | ||
| genxml | ||
| isl | ||
| nullhw-layer | ||
| perf | ||
| shaders | ||
| tools | ||
| vulkan | ||
| vulkan_hasvk | ||
| meson.build | ||