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get rid of the rasterizer discard variants, by pushing XFB into the hardware VS and letting everything cascade down from there. that then means hardware VS runs for all streams, which means we get dynamic rasterization stream selection. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35802> |
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| .. | ||
| compression.cl | ||
| compression.h | ||
| copy.cl | ||
| draws.cl | ||
| geometry.cl | ||
| geometry.h | ||
| helper.cl | ||
| helper.h | ||
| libagx_dgc.h | ||
| libagx_intrinsics.h | ||
| meson.build | ||
| query.cl | ||
| query.h | ||
| tessellation.cl | ||
| tessellator.cl | ||
| tessellator.h | ||
| texture.cl | ||