mesa/src/gallium
Alyssa Rosenzweig 8d1adc091b panfrost: Enable helper invocations when texturing
it turns out we have explicit control over helper invocations; if a
particular bit in the fragment shader descriptor is set, helper
invocations are launched; if it clear, they are not. Helper invocations
are required whenever computing derivatives, whether explicitly
(dFdx/dFdy) *or* implicitly (any texturing). Accordingly, we set this
bit when texturing to fix edge case behaviour (literally, haha).

Thank you to Jason Ekstrand and Ilia Mirkin for pointing out the
representative dEQP test failed along triangle edges and for suggesting
helper invocations / derivatives as a list of suspect pieces (which led
to discovering the helper invocations enable bit in the first place).

Ideally we would use the new NIR analysis pass for this, but that hasn't
landed quite yet.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-06-17 08:22:37 -07:00
..
auxiliary gallium: add z24s8_as_r8g8b8a8 format 2019-06-15 07:33:04 -07:00
docs gallium: Add PIPE_CAP_ATOMIC_FLOAT_MINMAX 2019-06-13 09:03:58 -07:00
drivers panfrost: Enable helper invocations when texturing 2019-06-17 08:22:37 -07:00
include gallium: add z24s8_as_r8g8b8a8 format 2019-06-15 07:33:04 -07:00
state_trackers st/nine: Use tgsi_to_nir when preferred IR is NIR. 2019-06-05 23:32:13 +02:00
targets d3dadapter9: Revert to old throttling limit value 2019-06-03 20:37:13 +02:00
tests tests/graw: use C99 print conversion specifier for 32 bit builds 2019-06-06 14:39:41 -07:00
tools trace: Fix parsing of recent traces. 2018-06-04 21:06:31 +01:00
winsys ac: add radeon_info::is_amdgpu instead of checking drm_major == 3 2019-06-14 13:31:18 -04:00
Android.common.mk mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs 2019-05-06 11:29:26 +00:00
Android.mk lima: add Android build 2019-04-21 01:05:19 +00:00
meson.build virgl: Introduce virgl_resource_cache 2019-06-14 12:58:51 +03:00
README.portability
SConscript gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times 2018-04-13 14:08:14 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.