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Gen5+ systems allow you to specify multiple shader programs - both SIMD8 and SIMD16 - and the hardware will automatically dispatch to the most appropriate one, given the number of subspans to be processed. However, that is not the case on Gen4. Instead, you program a single shader. If you enable multiple dispatch modes (SIMD8 and SIMD16), the shader is supposed to contain a series of jump instructions at the beginning. The hardware will launch the shader at a small offset, hitting one of the jumps. We've always thought that sounds like a pain, and weren't clear how it affected performance - is it worth having multiple shader types? So, we never bothered with SIMD16 until now. This patch takes a simpler approach: try and compile a SIMD16 shader. If possible, set the no_8 flag, telling the hardware to just use the SIMD16 variant all the time. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.