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Many GPUs cannot handle GL_KHR_blend_equation_advanced natively, and
need to emulate it in the pixel shader. This lowering pass implements
all the necessary math for advanced blending. It fetches the existing
framebuffer value using the MESA_shader_framebuffer_fetch built-in
variables, and the previous commit's state var uniform to select
which equation to use.
This is done at the GLSL IR level to make it easy for all drivers to
implement the GL_KHR_blend_equation_advanced extension and share code.
Drivers need to hook up MESA_shader_framebuffer_fetch functionality:
1. Hook up the fb_fetch_output variable
2. Implement BlendBarrier()
Then to get KHR_blend_equation_advanced, they simply need to:
3. Disable hardware blending based on ctx->Color._AdvancedBlendEnabled
4. Call this lowering pass.
Very little driver specific code should be required.
v2: Handle multiple output variables per render target (which may exist
due to ARB_enhanced_layouts), and array variables (even with one
render target, we might have out vec4 color[1]), and non-vec4
variables (it's easier than finding spec text to justify not
handling it). Thanks to Francisco Jerez for the feedback.
v3: Lower main returns so that we have a single exit point where we
can add our blending epilogue (caught by Francisco Jerez).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
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| doxygen | ||
| include | ||
| m4 | ||
| scons | ||
| scripts | ||
| src | ||
| .dir-locals.el | ||
| .gitattributes | ||
| .gitignore | ||
| .mailmap | ||
| .travis.yml | ||
| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| REVIEWERS | ||
| SConstruct | ||
| VERSION | ||
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.