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On at least Sky Lake, ce0 does not contain the full story as far as enabled channels goes. It is possible to have completely disabled channels where the corresponding bits in ce0 are 1. In order to get the correct execution mask, you have to mask off those channels which were disabled from the beginning by taking the AND of ce0 with either sr0.2 or sr0.3 depending on the shader stage. Failure to do so can result in FIND_LIVE_CHANNEL returning a completely dead channel. Signed-off-by: Jason Ekstrand <jason@jlekstrand.net> Cc: Francisco Jerez <currojerez@riseup.net> [ Francisco Jerez: Fix a couple of typos, add mask register type assertion, clarify reason why ce0 can have bits set for disabled channels, clarify that this may only be a problem when thread dispatch doesn't pack channels tightly in the SIMD thread. Apply same treatment to Align16 path. ] Reviewed-by: Francisco Jerez <currojerez@riseup.net> |
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