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Some hardware requires that per-primitive FS inputs are sorted last, and nir_assign_io_var_locations can already take care of this. Add the same consideration to nir_recompute_io_bases. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28489> |
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| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||