mesa/src/broadcom
Iago Toral Quiroga 1cf36797bf v3dv: fix sRGB blending workaround
This workaround needs to set a flag in the current job but it was
implemented at pipeline binding time, which can happen outside a
render pass. Move it to the pre-draw handler, where it belongs.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4645
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10255>
2021-04-16 06:05:59 +00:00
..
ci Revert "glx: Lift sending the MakeCurrent request to top-level code" 2021-04-15 19:48:10 +00:00
cle v3d: use uint type in _gen_unpack_uint 2021-04-07 09:39:42 +00:00
clif v3dv: clif format dumping support 2020-10-13 21:21:26 +00:00
common v3dv: serialize pipeline compilation when debugging shaders 2021-02-08 13:00:16 +00:00
compiler broadcom/compiler: use VPM offsets in GS load_per_vertex input 2021-04-13 16:08:00 +00:00
drm-shim vc4: add drm-shim 2021-01-28 16:14:06 +00:00
qpu Use explicit break instead of fall-through to break-only case 2021-04-15 16:01:22 +00:00
simulator v3d/simulator: add v3d_simulator_get_mem_size 2020-10-13 21:21:33 +00:00
vulkan v3dv: fix sRGB blending workaround 2021-04-16 06:05:59 +00:00
.editorconfig broadcom: add editorconfig 2017-07-25 14:44:52 -07:00
Android.cle.mk android: broadcom/cle: export the broadcom top level path headers 2018-09-15 09:14:46 +02:00
Android.genxml.mk android: broadcom/genxml: fix collision with intel/genxml header-gen macro 2018-09-15 09:14:33 +02:00
Android.mk broadcom/genxml: Introduce a V3D packet/struct decoder. 2017-07-25 14:44:52 -07:00
Makefile.sources v3d: Add a lowering pass for line smoothing 2020-07-06 21:59:16 +00:00
meson.build v3dv: add v3d vulkan driver skeleton 2020-10-13 21:21:24 +00:00