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Iago Toral Quiroga 8933417565 glsl: validate output blocks against input blocks
Until now were validating in/out blocks by listing the inputs in the
consumer stage and then, for each output of the producer, we checked that
it was a match if it was consumed. This method does not catch the case
where the consumer has an input that is not present as an output in the
producer stage, because it only generates link errors for outputs present
in the producer stage that don't match the inputs in the consumer stage.
The current method does catch the case were an output from the producer
stage is not consumed, which is irrelevant and is ignored.

By reversing the way we do this, we can detect this situation, so this
patch lists the outputs of the producer stage and then validates inputs
of the consumer stage against them. If we see an input in the consumer
for which there is no associated output in the producer, we produce a
link error.

The only exception to this is the special built-in input block gl_in[],
since this is implicitly generated for geometry and tessellation stages,
but we don't generate it if the producer stage does not write to any of
the pre-defined outputs (for example, if the vertex shader does not write
to gl_Position, etc). Since writing to these is not mandatory, do not
produce a link error in that case. There is a CTS tessellation test
(GL45-CTS.tessellation_shader.program_object_properties) that has an
empty vertex shader (so it does not produce gl_in[]) and would fail to
link if we don't do this.

This fixes the following dEQP test:
dEQP-GLES31.functional.shaders.linkage.io_block.missing_output_block

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98245
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2016-11-10 08:08:07 +01:00
bin Introduce .editorconfig 2016-08-31 17:06:54 -07:00
docs docs: add news item and link release notes for 13.0.0 2016-11-01 16:09:13 +00:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include i965: Reorder PCI ID list to match release order 2016-10-20 08:54:03 -07:00
m4 build: Remove unused AX_CHECK_COMPILE_FLAG macro 2016-07-25 15:14:12 +02:00
scons scons: Require libdrm >= 2.4.66 for DRM. 2016-10-25 15:48:12 -07:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src glsl: validate output blocks against input blocks 2016-11-10 08:08:07 +01:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore .gitignore: Ignore tags generated by make tags 2016-08-24 11:33:48 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: remove no longer needed libudev-dev dependency 2016-10-18 17:06:24 +01:00
Android.common.mk android: avoid using libdrm with host modules 2016-11-02 14:43:26 +00:00
Android.mk android: add support for libmesa_amdgpu_addrlib 2016-09-13 10:06:04 +10:00
appveyor.yml appveyor: Update winflexbison download URL. 2016-09-13 17:54:51 +01:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
common.py svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
configure.ac configure.ac: honour LLVM_LIBDIR when linking against LLVM 2016-11-09 21:36:14 +00:00
install-gallium-links.mk gallium: Fix install-gallium-links.mk on non-bash /bin/sh 2016-10-10 08:56:12 -07:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00
Makefile.am automake: don't forget to pick wglext.h in the tarball 2016-10-24 09:44:26 +01:00
REVIEWERS reviewers: Throw myself on the GLX grenade 2016-10-19 12:37:22 -04:00
SConstruct scons: whitespace cleanup 2016-05-25 12:23:12 -06:00
VERSION docs: add 13.1.0-devel release notes template, bump version 2016-10-19 19:10:16 +01:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.