mesa/src/broadcom/compiler
Connor Abbott 22a061fb91 nir: Use better calculation for alpha-to-coverage mask
The old calculation depended on the sample count, and gave subpar
results for 8x MSAA with standard sample locations. The new calculation
is based on the Intel pass, with some changing of the constants so that
the sample count is always proportional to alpha for 2xMSAA and 4xMSAA
and the addition of rotating the sample mask based on the pixel.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39335>
2026-03-20 18:09:48 +00:00
..
meson.build broadcom/compiler: optimize alu(shr(x, 16).l) to alu(x.h) 2026-02-05 11:29:42 +00:00
nir_to_vir.c v3d: add support for GL_ARB_sample_shading 2026-02-25 10:03:39 +00:00
qpu_schedule.c broadcom/compiler: enable umul24 and imul24 ALU opcodes 2025-11-26 13:32:39 +00:00
qpu_validate.c broadcom/compiler: validate rtop + thrsw hazard 2024-06-27 06:43:09 +00:00
v3d_compiler.h v3dv: Implement robust_image_access_2 flag 2026-03-12 19:14:24 +00:00
v3d_nir_lower_algebraic.py broadcom/compiler: generate mali opcodes for clamping on Pi5 2024-10-03 09:02:08 +00:00
v3d_nir_lower_blend.c nir/lower_blend: Move the format to nir_lower_blend_rt 2026-01-19 21:33:14 +00:00
v3d_nir_lower_image_load_store.c broadcom/compiler: use f2f32 when lowering image load 2026-02-06 06:12:36 +00:00
v3d_nir_lower_io.c nir/validate: expand IO intrinsic validation with nir_io_semantics 2025-11-02 02:21:46 +00:00
v3d_nir_lower_line_smooth.c treewide: Switch to nir_progress 2025-02-26 15:19:53 +00:00
v3d_nir_lower_load_output.c v3d/compiler: remove requirement for format information for fbfetch 2025-05-08 06:25:22 +00:00
v3d_nir_lower_load_store_bitsize.c broadcom/compiler: ensure offset source exists 2024-12-16 10:56:38 +00:00
v3d_nir_lower_logic_ops.c v3d/compiler: Only lower logic ops for color buffers that exist 2025-04-23 09:03:41 +00:00
v3d_nir_lower_scratch.c treewide: use nir_metadata_control_flow 2024-06-17 16:28:14 -04:00
v3d_nir_lower_txf_ms.c nir: Take a nir_def * in nir_tex_instr_add_src() 2023-08-18 01:00:14 +00:00
v3d_packing.c broadcom/compiler: add v3d_pack_unnormalized_coordinates helper 2023-10-31 13:00:34 +01:00
v3d_tex.c broadcom/compiler: use skip_helpers with textures, UBOs and SSBOs 2026-01-08 12:59:44 +00:00
vir.c nir: Use better calculation for alpha-to-coverage mask 2026-03-20 18:09:48 +00:00
vir_dump.c broadcom: only support v42 and v71 2023-11-02 11:59:08 +01:00
vir_live_variables.c broadcom/compiler: update payload registers handling when computing live intervals 2023-10-13 22:37:42 +00:00
vir_opt_alu.c broadcom/compiler: optimize alu(shr(x, 16).l) to alu(x.h) 2026-02-05 11:29:42 +00:00
vir_opt_constant_alu.c
vir_opt_copy_propagate.c broadcom/compiler: disallow copy propagation of FMOV exclusive modifiers 2024-07-10 08:29:50 +02:00
vir_opt_dead_code.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
vir_opt_redundant_flags.c broadcom/qpu: define v3d_qpu_input, use on v3d_qpu_alu_instr 2023-10-13 22:37:41 +00:00
vir_opt_small_immediates.c broadcom/compiler: don't use small immediates in geometry stages 2024-09-25 14:21:46 +00:00
vir_register_allocate.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
vir_to_qpu.c broadcom: only support v42 and v71 2023-11-02 11:59:08 +01:00