This is very useful for increasing raw primitive throughput for GS
(mostly just RDNA 2), increasing raw primitive throughput with clip
and cull distance outputs when they actually cull anything (RDNA 1-4),
and reducing attribute store bandwidth usage (RDNA 3-4).
It will also replace fixed-func culling against cull distances when
culling in the shader is enabled, which will increase primitive throughput
even further.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35473>