panvk: Enable VK_KHR_shader_atomic_int64 on Valhall

Bifrost will require more work

Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Signed-off-by: Ashley Smith <ashley.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35789>
This commit is contained in:
Ashley Smith 2025-07-11 09:54:32 +01:00 committed by Marge Bot
parent c88c66754c
commit e55e63c5a7
3 changed files with 5 additions and 3 deletions

View file

@ -469,7 +469,7 @@ Vulkan 1.2 -- all DONE: anv, hk, nvk, panvk/v10+, tu, vn
VK_KHR_imageless_framebuffer DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_separate_depth_stencil_layouts DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_shader_atomic_int64 DONE (anv, lvp, nvk, radv, vn, tu/a740+)
VK_KHR_shader_atomic_int64 DONE (anv, lvp, nvk, panvk/v10+, radv, vn, tu/a740+)
VK_KHR_shader_float16_int8 DONE (anv, dzn, nvk, hasvk, lvp, radv, tu, vn, panvk)
VK_KHR_shader_float_controls DONE (anv, dzn, hasvk, lvp, nvk, panvk, radv, tu, v3dv, vn)
VK_KHR_shader_subgroup_extended_types DONE (anv, hasvk, lvp, nvk, panvk/v10+, radv, tu, vn)

View file

@ -67,3 +67,4 @@ removed X11 DRI2 support
removed EGL_MESA_drm_image
removed pre-dmabuf wl_drm support
deprecated EGL_WL_bind_wayland_display
VK_KHR_shader_atomic_int64 on panvk/v10+

View file

@ -44,6 +44,7 @@ panvk_per_arch(get_physical_device_extensions)(
*ext = (struct vk_device_extension_table){
.KHR_8bit_storage = true,
.KHR_16bit_storage = true,
.KHR_shader_atomic_int64 = PAN_ARCH >= 9,
.KHR_bind_memory2 = true,
.KHR_buffer_device_address = true,
.KHR_calibrated_timestamps = true,
@ -287,8 +288,8 @@ panvk_per_arch(get_physical_device_features)(
.storageBuffer8BitAccess = true,
.uniformAndStorageBuffer8BitAccess = true,
.storagePushConstant8 = true,
.shaderBufferInt64Atomics = false,
.shaderSharedInt64Atomics = false,
.shaderBufferInt64Atomics = PAN_ARCH >= 9,
.shaderSharedInt64Atomics = PAN_ARCH >= 9,
.shaderFloat16 = PAN_ARCH >= 10,
.shaderInt8 = true,