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When I was writing drm-shim, I was focused on the v3d kmsro case -- use my intel device as the kmsro display device and add on a simulator-based v3d device that we could render with. But for the noop backends we use for shader-db, it's a lot more useful to just overwrite the first render node in the system so that you don't have to pass a -d <how many render nodes I already have in my system> argument. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4664> |
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| .. | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||