mesa/src/compiler
Jonathan Marek 91672becc3 nir: copy intrinsic type when lowering load input/uniform and store output
Fixes: c1275052 "nir: add type information to load uniform/input and store output intrinsics"

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Tested-by: Erico Nunes <nunes.erico@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
2019-06-03 12:46:14 +00:00
..
glsl nir: improvements to native_integers removal 2019-05-31 21:35:26 +00:00
nir nir: copy intrinsic type when lowering load input/uniform and store output 2019-06-03 12:46:14 +00:00
spirv vtn: create cast with type stride. 2019-05-31 09:57:45 +10:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: init packed in more constructors. 2019-05-17 12:33:09 +10:00
glsl_types.h glsl: handle 8 and 16 bit ints in glsl_base_type_is_integer 2019-05-21 08:47:16 +00:00
Makefile.sources nir: Rematerialize compare instructions 2019-05-31 08:47:03 -07:00
meson.build meson: Build with Python 3 2018-08-10 15:15:09 -07:00
nir_types.cpp nir: silence three compiler warnings seen with MinGW 2019-05-29 13:59:24 -06:00
nir_types.h nir: move gls_type_get_{sampler,image}_count() 2019-03-21 09:13:05 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: rename SYSTEM_VALUE_VARYING_COORD 2019-04-25 14:13:31 -07:00
shader_enums.h compiler: Add enums for blend state 2019-05-10 15:49:01 +00:00
shader_info.h spirv: add missing SPV_EXT_descriptor_indexing capabilities 2019-04-30 09:22:45 +02:00