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For example, if the application wants to create linked shaders with
VS/TCS/TES but the next stage of TES isn't present, the driver would
have to compile shader variants (ie. nextStage could be NONE,TES,GS).
This isn't supported by RADV without re-compiling all shaders twice,
and it's also likely less optimal than compiling unlinked shaders.
This fixes recent CTS
dEQP-VK.shader_object.link.linked_linked_linked_unlinked_unlinked.*
Fixes:
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| .. | ||
| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| drm-shim | ||
| llvm | ||
| registers | ||
| vpelib | ||
| vulkan | ||
| meson.build | ||