mesa/src/asahi/lib
Alyssa Rosenzweig 86782156e7 asahi: invert geometry shaders
instead of dumping GS outputs to memory and using a GS copy vertex shader,
invert the GS to get a hardware vertex shader to use directly. theoretically,
reduces mem bandwidth at the cost of repeated work if we don't optimze well.
perhaps more importantly, it should reduce heap usage.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:32 +00:00
..
shaders asahi: invert geometry shaders 2024-02-14 21:02:32 +00:00
tests asahi: add missing tib alignment check 2024-01-10 08:44:38 -04:00
agx_bo.c asahi: Implement BO alignment 2024-01-10 08:44:37 -04:00
agx_bo.h asahi: Implement BO alignment 2024-01-10 08:44:37 -04:00
agx_border.c asahi: Implement custom border colours 2023-02-04 10:37:02 -05:00
agx_device.c agx: Add scaffolding to build the helper shader at device init 2024-02-14 21:02:29 +00:00
agx_device.h asahi: enable compblit behind dbg flag 2024-02-14 21:02:30 +00:00
agx_formats.c asahi: fix dupe rgb65 formats 2023-12-09 12:08:39 -04:00
agx_formats.h asahi: Support L/A/I formats for texture buffers 2023-12-09 12:08:39 -04:00
agx_helpers.h asahi: Implement ARB_viewport_array 2023-12-09 12:08:39 -04:00
agx_iokit.h asahi/decode: Decode multiple macOS commands 2023-12-09 10:56:17 -04:00
agx_meta.c asahi: fix eMRT + background load interaction 2024-01-10 08:44:37 -04:00
agx_meta.h asahi,agx: Plumb libagx 2023-11-02 11:37:47 +00:00
agx_nir_format_helpers.h nir: Drop "SSA" from NIR language 2023-08-12 16:44:41 -04:00
agx_nir_lower_alpha.c asahi: return progress from passes 2024-01-12 01:13:03 +00:00
agx_nir_lower_gs.c asahi: invert geometry shaders 2024-02-14 21:02:32 +00:00
agx_nir_lower_gs.h asahi: rm arrayed output lowering 2024-02-14 21:02:31 +00:00
agx_nir_lower_ia.c nir: rm load_vert_id_in_prim_agx 2024-02-14 21:02:31 +00:00
agx_nir_lower_msaa.c asahi,agx: use intrinsics pass 2024-02-14 21:02:31 +00:00
agx_nir_lower_sample_intrinsics.c treewide: Use nir_shader_intrinsic_pass sometimes 2023-08-24 15:48:02 +00:00
agx_nir_lower_tess.c asahi: rm arrayed output lowering 2024-02-14 21:02:31 +00:00
agx_nir_lower_tilebuffer.c asahi: rm layered bit from shader key 2024-01-10 08:44:38 -04:00
agx_nir_lower_vbo.c asahi,agx: use intrinsics pass 2024-02-14 21:02:31 +00:00
agx_nir_lower_vbo.h asahi: rm agx_vbufs wrapper 2024-01-10 08:44:38 -04:00
agx_nir_predicate_layer_id.c asahi: return progress from passes 2024-01-12 01:13:03 +00:00
agx_ppp.h asahi: force inline ppp update logic 2024-02-14 21:02:30 +00:00
agx_scratch.c asahi: scratch: Add feature to debug core IDs 2024-02-14 21:02:30 +00:00
agx_scratch.h asahi: Implement scratch allocation 2024-02-14 21:02:29 +00:00
agx_tilebuffer.c asahi: add missing tib alignment check 2024-01-10 08:44:38 -04:00
agx_tilebuffer.h asahi: return progress from passes 2024-01-12 01:13:03 +00:00
agx_usc.h agx: Fix bogus assert 2023-07-20 15:33:28 +00:00
cmdbuf.xml asahi: cmdbuf: Fix scratch bucket offset/size 2024-02-14 21:02:29 +00:00
decode.c asahi: decode uniform_high records 2024-02-14 21:02:29 +00:00
decode.h asahi: Add a shared library interface for decode 2023-07-20 15:33:28 +00:00
dyld_interpose.h asahi: Clang-format the subtree 2022-12-27 22:46:29 +00:00
gen_pack.py asahi,panfrost: Use IS_POT_NONZERO to replace util_is_power_of_two_nonzero for different size 2024-01-11 16:45:57 +00:00
meson.build agx: Add scaffolding to build the helper shader at device init 2024-02-14 21:02:29 +00:00
pool.c asahi: Convert to SPDX headers 2023-03-28 05:14:00 +00:00
pool.h asahi: Convert to SPDX headers 2023-03-28 05:14:00 +00:00
wrap.c asahi/decode: Decode multiple macOS commands 2023-12-09 10:56:17 -04:00