Find a file
Illia Iorin 856c7eddf7 mesa/main: Ignore filter state for MS texture completeness
After the discussion in
https://github.com/KhronosGroup/OpenGL-API/issues/45
the section 8.17 (texture completeness) of the OpenGL 4.6 core profile
was changed to explicitly say that multisample texture completeness
ignores filter state of the texture.

"Using the preceding definitions, a texture is complete unless any of the
 following conditions hold true:
   ...
  - The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
    the texture is not multisample, and the texture is not mipmap complete.
  - The texture is not multisample; either the magnification filter is not
    NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
    MIPMAP_NEAREST; and any of
    – The internal format of the texture is integer (see table 8.12).
    – The internal format is STENCIL_INDEX.
    – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
      STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX."

Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6b672e342a)
2019-11-19 16:56:00 -08:00
.gitlab-ci gitlab-ci: Enable the GLES2/3 CTS on softpipe. 2019-08-20 13:31:13 -07:00
bin cherry-ignore: Update for 19.2.4 cycle 2019-11-19 16:56:00 -08:00
build-support
docs docs: Add SHA256 sum for for 19.2.4 2019-11-13 11:09:32 -08:00
doxygen
include c99_compat.h: Don't try to use 'restrict' in C++ code 2019-10-17 09:07:00 -07:00
scons scons/windows: Support build with LLVM 9. 2019-09-30 09:10:21 -07:00
scripts
src mesa/main: Ignore filter state for MS texture completeness 2019-11-19 16:56:00 -08:00
.dir-locals.el
.editorconfig
.gitattributes
.gitignore
.gitlab-ci.yml gitlab-ci: Enable the GLES2/3 CTS on softpipe. 2019-08-20 13:31:13 -07:00
.mailmap
.travis.yml travis: Fail build if any command in if statement fails. 2019-09-04 16:13:52 -07:00
Android.common.mk android: mesa: revert "Enable asm unconditionally" 2019-09-24 08:25:27 -07:00
Android.mk android: mesa: revert "Enable asm unconditionally" 2019-09-24 08:25:27 -07:00
appveyor.yml
CleanSpec.mk
common.py scons/MSYS2-MinGW-W64: Fix build options defaults 2019-10-07 10:49:04 -07:00
meson.build meson: recognize "sunos" as the system name for Solaris 2019-10-17 09:08:50 -07:00
meson_options.txt v3d: Introduce a DRM shim for calling out to the simulator. 2019-07-25 08:56:19 -07:00
README.rst
REVIEWERS
SConstruct docs: Update bug report URLs for the gitlab migration 2019-09-23 11:11:59 -07:00
VERSION VERSION: bump to 19.2.4 2019-11-13 10:38:55 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.