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mesa/main: Ignore filter state for MS texture completeness
After the discussion in
https://github.com/KhronosGroup/OpenGL-API/issues/45
the section 8.17 (texture completeness) of the OpenGL 4.6 core profile
was changed to explicitly say that multisample texture completeness
ignores filter state of the texture.
"Using the preceding definitions, a texture is complete unless any of the
following conditions hold true:
...
- The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
the texture is not multisample, and the texture is not mipmap complete.
- The texture is not multisample; either the magnification filter is not
NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
MIPMAP_NEAREST; and any of
– The internal format of the texture is integer (see table 8.12).
– The internal format is STENCIL_INDEX.
– The internal format is DEPTH_STENCIL, and the value of DEPTH_-
STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX."
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Signed-off-by: Illia Iorin <illia.iorin@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6b672e342a)
This commit is contained in:
parent
4c82d426bd
commit
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1 changed files with 22 additions and 3 deletions
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@ -124,14 +124,28 @@ static inline GLboolean
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_mesa_is_texture_complete(const struct gl_texture_object *texObj,
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const struct gl_sampler_object *sampler)
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{
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struct gl_texture_image *img = texObj->Image[0][texObj->BaseLevel];
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bool isMultisample = img && img->NumSamples >= 2;
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/*
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* According to ARB_stencil_texturing, NEAREST_MIPMAP_NEAREST would
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* be forbidden, however it is allowed per GL 4.5 rules, allow it
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* even without GL 4.5 since it was a spec mistake.
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*/
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if ((texObj->_IsIntegerFormat ||
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/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
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*
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* "The texture is not multisample; either the magnification filter is not
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* NEAREST, or the minification filter is neither NEAREST nor NEAREST_-
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* MIPMAP_NEAREST; and any of
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* – The internal format of the texture is integer.
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* – The internal format is STENCIL_INDEX.
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* – The internal format is DEPTH_STENCIL, and the value of DEPTH_-
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* STENCIL_TEXTURE_MODE for the texture is STENCIL_INDEX.""
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*/
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if (!isMultisample &&
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(texObj->_IsIntegerFormat ||
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(texObj->StencilSampling &&
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texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) &&
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img->_BaseFormat == GL_DEPTH_STENCIL)) &&
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(sampler->MagFilter != GL_NEAREST ||
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(sampler->MinFilter != GL_NEAREST &&
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sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
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@ -139,7 +153,12 @@ _mesa_is_texture_complete(const struct gl_texture_object *texObj,
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return GL_FALSE;
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}
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if (_mesa_is_mipmap_filter(sampler))
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/* Section 8.17 (texture completeness) of the OpenGL 4.6 core profile spec:
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*
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* "The minification filter requires a mipmap (is neither NEAREST nor LINEAR),
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* the texture is not multisample, and the texture is not mipmap complete.""
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*/
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if (!isMultisample &&_mesa_is_mipmap_filter(sampler))
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return texObj->_MipmapComplete;
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else
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return texObj->_BaseComplete;
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