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V3D returns the texels in a different order in the resulting vec4 from what GLSL wants, so we need to put in a swizzle. Fixes dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_1 Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> |
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| cle | ||
| clif | ||
| common | ||
| compiler | ||
| qpu | ||
| .editorconfig | ||
| .gitignore | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.am | ||
| Makefile.cle.am | ||
| Makefile.genxml.am | ||
| Makefile.sources | ||
| Makefile.v3d.am | ||
| meson.build | ||