mesa/src/imagination/vulkan/pvr_spm.c
Ashish Chauhan 1f1a6cdadf pvr: split pvr_spm.c
Signed-off-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Acked-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38922>
2025-12-19 09:52:04 +01:00

225 lines
6.8 KiB
C

/*
* Copyright © 2023 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdint.h>
#include <vulkan/vulkan_core.h>
#include "hwdef/rogue_hw_utils.h"
#include "pvr_bo.h"
#include "pvr_csb.h"
#include "pvr_device.h"
#include "pvr_device_info.h"
#include "pvr_hw_pass.h"
#include "pvr_macros.h"
#include "pvr_pass.h"
#include "pvr_physical_device.h"
#include "pvr_spm.h"
#include "util/macros.h"
#include "util/simple_mtx.h"
#include "util/u_atomic.h"
#include "vk_alloc.h"
#include "vk_log.h"
struct pvr_spm_scratch_buffer {
uint32_t ref_count;
struct pvr_bo *bo;
uint64_t size;
};
void pvr_spm_init_scratch_buffer_store(struct pvr_device *device)
{
struct pvr_spm_scratch_buffer_store *store =
&device->spm_scratch_buffer_store;
simple_mtx_init(&store->mtx, mtx_plain);
store->head_ref = NULL;
}
void pvr_spm_finish_scratch_buffer_store(struct pvr_device *device)
{
struct pvr_spm_scratch_buffer_store *store =
&device->spm_scratch_buffer_store;
/* Either a framebuffer was never created so no scratch buffer was ever
* created or all framebuffers have been freed so only the store's reference
* remains.
*/
assert(!store->head_ref || p_atomic_read(&store->head_ref->ref_count) == 1);
simple_mtx_destroy(&store->mtx);
if (store->head_ref) {
pvr_bo_free(device, store->head_ref->bo);
vk_free(&device->vk.alloc, store->head_ref);
}
}
static VkResult
pvr_spm_scratch_buffer_alloc(struct pvr_device *device,
uint64_t size,
struct pvr_spm_scratch_buffer **const buffer_out)
{
const uint32_t cache_line_size =
pvr_get_slc_cache_line_size(&device->pdevice->dev_info);
struct pvr_spm_scratch_buffer *scratch_buffer;
struct pvr_bo *bo;
VkResult result;
result = pvr_bo_alloc(device,
device->heaps.general_heap,
size,
cache_line_size,
0,
&bo);
if (result != VK_SUCCESS) {
*buffer_out = NULL;
return result;
}
scratch_buffer = vk_alloc(&device->vk.alloc,
sizeof(*scratch_buffer),
4,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!scratch_buffer) {
pvr_bo_free(device, bo);
*buffer_out = NULL;
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*scratch_buffer = (struct pvr_spm_scratch_buffer){
.bo = bo,
.size = size,
};
*buffer_out = scratch_buffer;
return VK_SUCCESS;
}
static void
pvr_spm_scratch_buffer_release_locked(struct pvr_device *device,
struct pvr_spm_scratch_buffer *buffer)
{
struct pvr_spm_scratch_buffer_store *store =
&device->spm_scratch_buffer_store;
simple_mtx_assert_locked(&store->mtx);
if (p_atomic_dec_zero(&buffer->ref_count)) {
pvr_bo_free(device, buffer->bo);
vk_free(&device->vk.alloc, buffer);
}
}
void pvr_spm_scratch_buffer_release(struct pvr_device *device,
struct pvr_spm_scratch_buffer *buffer)
{
struct pvr_spm_scratch_buffer_store *store =
&device->spm_scratch_buffer_store;
simple_mtx_lock(&store->mtx);
pvr_spm_scratch_buffer_release_locked(device, buffer);
simple_mtx_unlock(&store->mtx);
}
static void pvr_spm_scratch_buffer_store_set_head_ref_locked(
struct pvr_spm_scratch_buffer_store *store,
struct pvr_spm_scratch_buffer *buffer)
{
simple_mtx_assert_locked(&store->mtx);
assert(!store->head_ref);
p_atomic_inc(&buffer->ref_count);
store->head_ref = buffer;
}
static void pvr_spm_scratch_buffer_store_release_head_ref_locked(
struct pvr_device *device,
struct pvr_spm_scratch_buffer_store *store)
{
simple_mtx_assert_locked(&store->mtx);
pvr_spm_scratch_buffer_release_locked(device, store->head_ref);
store->head_ref = NULL;
}
VkResult pvr_spm_scratch_buffer_get_buffer(
struct pvr_device *device,
uint64_t size,
struct pvr_spm_scratch_buffer **const buffer_out)
{
struct pvr_spm_scratch_buffer_store *store =
&device->spm_scratch_buffer_store;
struct pvr_spm_scratch_buffer *buffer;
simple_mtx_lock(&store->mtx);
/* When a render requires a PR the fw will wait for other renders to end,
* free the PB space, unschedule any other vert/frag jobs and solely run the
* PR on the whole device until completion.
* Thus we can safely use the same scratch buffer across multiple
* framebuffers as the scratch buffer is only used during PRs and only one PR
* can ever be executed at any one time.
*/
if (store->head_ref && store->head_ref->size == size) {
buffer = store->head_ref;
} else {
VkResult result;
if (store->head_ref)
pvr_spm_scratch_buffer_store_release_head_ref_locked(device, store);
result = pvr_spm_scratch_buffer_alloc(device, size, &buffer);
if (result != VK_SUCCESS) {
simple_mtx_unlock(&store->mtx);
*buffer_out = NULL;
return result;
}
pvr_spm_scratch_buffer_store_set_head_ref_locked(store, buffer);
}
p_atomic_inc(&buffer->ref_count);
simple_mtx_unlock(&store->mtx);
*buffer_out = buffer;
return VK_SUCCESS;
}
void pvr_spm_finish_eot_state(struct pvr_device *device,
struct pvr_spm_eot_state *spm_eot_state)
{
pvr_bo_suballoc_free(spm_eot_state->pixel_event_program_data_upload);
pvr_bo_suballoc_free(spm_eot_state->usc_eot_program);
}
void pvr_spm_finish_bgobj_state(struct pvr_device *device,
struct pvr_spm_bgobj_state *spm_bgobj_state)
{
pvr_bo_suballoc_free(spm_bgobj_state->pds_texture_data_upload);
pvr_bo_free(device, spm_bgobj_state->consts_buffer);
}