To avoid some circular dependencies due to pvr_private.h, split out
pvr_framebuffer etc into their own header.
We often only need to peek into the framebuffer, so this seems like a
good idea anyway. We can reconsider this once dynamic rendering has
landed, and we know how much remains here.
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37432>
No manual changes here, this is simply running
$ ninja -C build/ clang-format
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Acked-by: Simon Perretta <simon.perretta@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37222>
When sharing scratch buffers across framebuffers, it reallocates the scratch
buffer to ensure the smallest scratch buffer is always in use. However, the
check to do this meant that it was possible to end up with a scratch buffer that
was too small, leading to page faults or memory corruption.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36412>
This enables the legacy SPM program implementation to function with
the updated descriptor set code, until it is replaced with NIR/uscgen.
Signed-off-by: Ashish Chauhan <ashish.chauhan@imgtec.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36412>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
This is achieved by the following steps:
#ifndef DEBUG => #if !MESA_DEBUG
defined(DEBUG) => MESA_DEBUG
#ifdef DEBUG => #if MESA_DEBUG
This is done by replace in vscode
excludes
docs,*.rs,addrlib,src/imgui,*.sh,src/intel/vulkan/grl/gpu
These are safe because those files should keep DEBUG macro is already excluded;
and not directly replace DEBUG, as we have some symbols around it.
Use debug or NDEBUG instead of DEBUG in comments when proper
This for reduce the usage of DEBUG,
so it's easier migrating to MESA_DEBUG
These are found when migrating DEBUG to MESA_DEBUG,
these are all comment update, so it's safe
Replace comment /* DEBUG */ and /* !DEBUG */ with proper /* MESA_DEBUG */ or /* !MESA_DEBUG */ manually
DEBUG || !NDEBUG -> MESA_DEBUG || !NDEBUG
!DEBUG && NDEBUG -> !(MESA_DEBUG || !NDEBUG)
Replace the DEBUG present in comment with proper new MESA_DEBUG manually
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28092>
Remove the mrt setup stuff since the EOT program only support
output registers for now. When implementing the tile buffer
support this change can be reverted, or things could be changed
to better fit with how the compiler wants things.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24138>
This is a temporary measure until the zeroed shaders are replaced with the real
ones. This avoids a VK_ERROR_OUT_OF_DEVICE_MEMORY error due to a zero sized
allocation.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Fixes: 1dfd535124 ("pvr: Setup SPM background object")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24139>
We use dwords (32 bit) quite a bit around the code base. Previously
we used '* 4', '<< 2', or '* sizeof(uint32_t)' to go from dwords to
bytes. The conversion isn't always clear when other operations
happen in the same line, which can leave one wondering where the
multiplication came from.
PVR_DW_TO_BYTES() should make the code more obvious as well as
making the conversion more consistent.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22658>
On entering SPM we need to store the tile data for the current
render into the scratch buffer so we need to setup an EOT program
to do so.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21386>
The programs are currently unused but will be needed for the spm
background object load op.
Signed-off-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21279>