mesa/src/intel/blorp
Topi Pohjolainen f19e0967c9 intel/blorp: Fix rectangle size for level-not-zero resolves
Needed to prevent gpu hangs when mip-mapped compression gets
enabled.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-11-23 11:06:52 +02:00
..
blorp.c intel/blorp: Add support for vertex shaders 2016-11-16 10:11:29 -08:00
blorp.h intel/blorp: Take a fast_clear_op in ccs_resolve 2016-11-17 12:03:24 -08:00
blorp_blit.c intel/blorp: Properly handle color compression in blorp_copy 2016-11-17 12:03:24 -08:00
blorp_clear.c intel/blorp: Fix rectangle size for level-not-zero resolves 2016-11-23 11:06:52 +02:00
blorp_genX_exec.h intel/blorp: Add capability to use pre-baked binding tables 2016-11-16 10:11:29 -08:00
blorp_priv.h intel/blorp: Properly handle color compression in blorp_copy 2016-11-17 12:03:24 -08:00
TODO intel/blorp: Add a TODO file 2016-09-12 10:14:49 -07:00