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This is another case of a feature that is implemented in the compiler and that only required that we set the shader key properly from the pipeline state, which we were already doing. I verified we pass the tests in dEQP-VK.pipeline.multisample.alpha_to_one.* (we only support 4x multisampling, so we can only pass a single test there), however, the tests seem to have a bug by which they always pass, even if the driver doesn't actually implement alpha to one correctly. I submitted a fix to Khronos and verified that we also pass the fixed tests (and that we failed them if we don't actually set te shader key correctly). Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7336> |
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| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| vulkan | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||