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Some of these were found in a few GTAV, Rise of the Tomb Raider and Shadow of the Tomb Raider shaders. Results from vkpipeline-db run with ACO: Totals from affected shaders: SGPRS: 376 -> 376 (0.00 %) VGPRS: 220 -> 220 (0.00 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 13492 -> 11560 (-14.32 %) bytes LDS: 6 -> 6 (0.00 %) blocks Max Waves: 69 -> 69 (0.00 %) Wait states: 0 -> 0 (0.00 %) v2: use False instead of 0 Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reveiewed-by: Alyssa Rosenzweig alyssa.rosenzweig@collabora.com Reviewed-by: Connor Abbott <cwabbott0@gmail.com> |
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| amd | ||
| broadcom | ||
| compiler | ||
| egl | ||
| etnaviv | ||
| freedreno | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| imgui | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| panfrost | ||
| util | ||
| vulkan | ||
| meson.build | ||
| SConscript | ||