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Two shaders that appear in Unigine benchmarks (Heaven and Valley) unpack three bytes from an integer and convert each into a float: float((val >> 16u) & 0xffu) float((val >> 8u) & 0xffu) float((val >> 0u) & 0xffu) Instead of shifting, masking, and type converting like this: shr(8) g15<1>UD g25<8,8,1>UD 0x00000010UD and(8) g16<1>UD g15<8,8,1>UD 0x000000ffUD mov(8) g17<1>F g16<8,8,1>UD shr(8) g18<1>UD g25<8,8,1>UD 0x00000008UD and(8) g19<1>UD g18<8,8,1>UD 0x000000ffUD mov(8) g20<1>F g19<8,8,1>UD and(8) g21<1>UD g25<8,8,1>UD 0x000000ffUD mov(8) g22<1>F g21<8,8,1>UD i965 can simply extract a byte and convert to float in a single instruction: mov(8) g17<1>F g25.2<32,8,4>UB mov(8) g20<1>F g25.1<32,8,4>UB mov(8) g22<1>F g25.0<32,8,4>UB This patch implements the first step: recognizing byte extraction. A later patch will optimize out the conversion to float. instructions in affected programs: 28568 -> 27450 (-3.91%) helped: 7 cycles in affected programs: 210076 -> 203144 (-3.30%) helped: 7 This patch decreases the number of instructions in the two Unigine programs by: #1721: 4520 -> 4374 instructions (-3.23%) #1706: 3752 -> 3582 instructions (-4.53%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> |
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| .. | ||
| glsl | ||
| nir | ||
| .gitignore | ||
| Android.gen.mk | ||
| Android.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.am | ||
| Makefile.sources | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| shader_enums.c | ||
| shader_enums.h | ||