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Two shaders that appear in Unigine benchmarks (Heaven and Valley) unpack three bytes from an integer and convert each into a float: float((val >> 16u) & 0xffu) float((val >> 8u) & 0xffu) float((val >> 0u) & 0xffu) Instead of shifting, masking, and type converting like this: shr(8) g15<1>UD g25<8,8,1>UD 0x00000010UD and(8) g16<1>UD g15<8,8,1>UD 0x000000ffUD mov(8) g17<1>F g16<8,8,1>UD shr(8) g18<1>UD g25<8,8,1>UD 0x00000008UD and(8) g19<1>UD g18<8,8,1>UD 0x000000ffUD mov(8) g20<1>F g19<8,8,1>UD and(8) g21<1>UD g25<8,8,1>UD 0x000000ffUD mov(8) g22<1>F g21<8,8,1>UD i965 can simply extract a byte and convert to float in a single instruction: mov(8) g17<1>F g25.2<32,8,4>UB mov(8) g20<1>F g25.1<32,8,4>UB mov(8) g22<1>F g25.0<32,8,4>UB This patch implements the first step: recognizing byte extraction. A later patch will optimize out the conversion to float. instructions in affected programs: 28568 -> 27450 (-3.91%) helped: 7 cycles in affected programs: 210076 -> 203144 (-3.30%) helped: 7 This patch decreases the number of instructions in the two Unigine programs by: #1721: 4520 -> 4374 instructions (-3.23%) #1706: 3752 -> 3582 instructions (-4.53%) Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> |
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| m4 | ||
| scons | ||
| src | ||
| .dir-locals.el | ||
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| Android.common.mk | ||
| Android.mk | ||
| appveyor.yml | ||
| autogen.sh | ||
| CleanSpec.mk | ||
| common.py | ||
| configure.ac | ||
| install-gallium-links.mk | ||
| install-lib-links.mk | ||
| Makefile.am | ||
| SConstruct | ||
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.